Civ 6 Appeal
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Appeal +2 or +3 is "Charming"; +4 or more is "Breathtaking".
Adjacent Appeal
These all modify adjacent terrain unless specified otherwise; e.g., a Marsh surrounded by Woods will have high Appeal! Bonuses stack unless stated otherwise.
Adjacent Terrain
- +2: Natural Wonder (+4 for Uluru/Cliffs of Dover)
- +1: Coast
- +1: Mountain
- +1: Oasis
- +1: River or Lake (max +1 from either)
- +1: Woods (old-growth Woods also gives itself +1 Appeal w/Conservation)
- -1: Floodplains
- -1: Marsh
- -1: Rainforest (+1 for Brazil)
Governor Reyna: With the Forestry Management promotion, she grants a flat +1 to any tile next to one or more unimproved Features (Floodplains, Geothermal Fissure, Rainforest, Marsh, Oasis, Volcanic Soil, Woods).
Adjacent Districts
- +1: Canal
- +1: Dam
- +1: Entertainment Complex
- +1: Holy Site
- +1: Preserve
- +1: Theater Square
- +1: Water Park
- -1: Aerodrome
- -1: Encampment
- -1: Industrial Zone
- -1: Spaceport
Adjacent Improvements
- +2: City Park
- +1: Any Wonder
- -1: Any Pillaged Improvement
- -1: Barbarian Camp
- -1: Airstrip
- -1: Mine
- -1: Offshore Oil Rig
- -1: Oil Well
- -1: Quarry
Nation-Specific: +2 from Ice Hockey Rink or Sphinx. +1 from Château, Pairidaeza, Golf Course, Nazca Line, or Rock-Hewn Church. Bull Moose Teddy gives +1 Appeal to every tile in a city with a National Park.
Other Factors
Important Engineers
The Invention (Humanism) and Science Foundations (Nuclear Program) policies are helpful here.
- Alvar Aalto (Modern Era): +1 to all city tiles
- Charles Correa (Information Area): +2 to all city tiles
Important Wonders
- Biosphere (Synthetic Materials): Eliminates the penalty from Marsh and Rainforest (does not give a net bonus).
- Eiffel Tower (Steel): +2 to all tiles in your nation!
- Golden Gate Bridge (Combustion): +4 to all city tiles
- Mausoleum at Halicarnassus (Defensive Tactics): Allows you to use Alvar Aalto and Charles Correa twice.
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