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MyGURPS - Torg Eternity Magic Principle

Torg Eternity Magic Principle

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This is a specific list of just Principle Magic spells, a necessary thing for those with the Principle Magic perk! As a reminder, that perk lets the mage cast any unknown spell on this list (assuming they meet the prerequisite skill), but at -6 to skill and the Mishap range becomes 1-4.

Note: The addendum "(or LRC)" in the Range stat is a reminder that contradictory effects are limited to a range of one kilometer, per the Long-Range Contradictions rules on p. 180.

Spell List

On a failure, the magician suffers 2 Shock. On a Mishap, the caster takes 2 Shock and becomes Very Stymied.

Principle Magic

  • Alteration: absorb magic, dispel magic, fear, heighten backlash, invisibility, stun.
  • Apportation: mage hands, silence.
  • Conjuration: lightning, mage dark, mage light, multiple images, mystic darts, mystic shield, shield, sound cloud, wall of force.
  • Divination: detect magic, identify magic item.

Spells

Absorb Magic (p. A24)
Axiom Level: 22
Skill: Alteration 14
Casting Time: 1 action, or as a free action in response to being the target of a spell and the caster is taking an Active Defense
DN: Hard (DN 14) or opposed spellcaster's casting total
Range: Self
Duration: Concentration

Absorb (and possibly store) a spell targeting you.

Detect Magic (p. 187)
Axiom Level: 6
Skill: Divination 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: 25 meters
Duration: Concentration

See an aura around anything under the effects of magic.

Dispel Magic (p. 188)
Axiom Level: 9
Skill: Alteration 10
Casting Time: 1 action
DN: The caster's willpower or Spirit
Range: 25 meters
Duration: Instant

End the effects of a spell on a target.

Fear (p. 189)
Axiom Level: 10
Skill: Alteration 10
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 50 meters
Duration: Instant

Cause a group of enemies to be terrified (Stymied).

Heighten Backlash (p. A28)
Axiom Level: 23
Skill: Alteration 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 100 meters
Duration: Concentration

Cause a spellcaster to take more Shock from failed casting.

Identify Magic Item (p. A28)
Axiom Level: 14
Skill: Divination 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Touch
Duration: Instant

Safely learn what a magical item can do.

Invisibility (p. 191)
Axiom Level: 17
Skill: Alteration 14
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: Concentration

Become invisible, making you difficult to see and attack.

Lightning (p. 191)
Axiom Level: 14
Skill: Conjuration 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 100 meters
Duration: Instant

Fire a powerful bolt of lightning at a single target.

Mage Dark (p. 191)
Axiom Level: 13
Skill: Conjuration 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Concentration

Fill a 5m-radius area with total darkness.

Mage Hands (p. 191)
Axiom Level: 9
Skill: Apportation 12
Casting Time: 1 action
DN: Standard (DN 10) or a target's dodge or Dexterity
Range: 25 meters
Duration: Concentration

Manipulate items as if your hands were some distance away.

Mage Light (p. 192)
Axiom Level: 13
Skill: Conjuration 8
Casting Time: 1 action
DN: Easy (DN 8)
Range: 50 meters
Duration: Concentration

Fill a 5m-radius area with bright light.

Multiple Images (p. A31)
Axiom Level: 14
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 1 minute

Illusory doppelgangers confuse foes who attack you.

Mystic Darts (p. A31)
Axiom Level: 19
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 10 meters
Duration: Instant

Unerringly hit a target with weak projectiles. Shields block it.

Mystic Shield (p. A31)
Axiom Level: 17
Skill: Conjuration 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 1 minute or until penetrated

Protect yourself from all spells.

Shield (p. 194)
Axiom Level: 14
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Provide the same effects that an actual shield would give.

Silence (p. A32)
Axiom Level: 11
Skill: Apportation 14
Casting Time: 1 action
DN: Target's Mind or willpower
Range: 10 meters
Duration: Concentration

Communicating and using spells/miracles becomes difficult.

(House Rule: The listed penalty applies to communication attempts as well.)

Sound Cloud (p. A33)
Axiom Level: 18
Skill: Conjuration 14
Casting Time: 1 action
DN: Hard (-4) vs the target's Strength
Range: 100 meters
Duration: Concentration

Create a disorienting area of noise.

Stun (p. 195)
Axiom Level: 12
Skill: Alteration 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 50 meters
Duration: Instant

Hamper the actions of a large group of people (friend or foe).

Wall of Force (p. A35)
Axiom Level: 18
Skill: Conjuration 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: 40 meters
Duration: Concentration

Create a resilient barrier to block attacks and passage.


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