This will be a collection of resources for Shadowrun Sixth World (a.k.a. 6th Edition). At the moment, here's what I have to offer:
Notes: This is cleaned up a bit and incorporates several errata (such as for shooting from cover) and the missing Technomancer actions (set the same as equivalent magic actions). Matrix actions get just a simple list because they can't really be summarized.
Enter a gun's stats (right out of the book) and accessories, and this will calculate the DV and AR for each firing mode.
Strength shouldn't be a dump stat, especially when it comes to melee weapons. These house rules fix that oversight.