Savage Rifts Glitter Boys
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Alternate "Glitter Boy" Suits
This Savage Rifts Iconic Framework is explicitly for pilots of the USA-G10 armor, the reputation of which is directly tied to the legacy of NEMA and the heroism of their successors throughout the Dark Ages. The Glitter Boy Brotherhood (pilots who avenge their fallen comrades) almost entirely comprises G10 pilots. Not to mention variant GB suits tend to be weaker in some ways.
As such, players who want to pilot a variant GB suit should build a Power Armor Ace (M.A.R.S. Package). However, because these suits are significantly stronger than typical power armor, there is an additional cost in terms of starting rolls:
- T-550 "Cyclops": See Empires of Humanity, p. 188 (picture, p. 111). Make no Fortune & Glory rolls.
An Ace Is an Ace
Glitter Boys start with the Combat Ace Edge and have access to the same Iconic Edges as other Power Armor Aces, like Beyond the Limit and Upgrade.
Zoom and Boom
If you don't want to be a sitting duck for a turn, you can use all three of your actions to activate the stabilization system, fire the Boom Gun, and then deactivate the system. That attack roll will be at an extra -4, before factoring in your armor's ability to ignore two points of penalties. This does not allow you to move on the same turn! It just avoids the Digging In penalties.
(This actually isn't a house rule, just a reminder.)
"Legacy Armor" Hero's Journey Table
Some Glitter Boy pilots can trace their suit's history to near or even before the Great Cataclysm. Previous owners have made modifications, increasing the effectiveness of the suit. A Glitter Boy gets one free roll on this table, and may use one or both starting Hero's Journey rolls here as well. Each benefit can only be applied once; reroll duplicates.
With GM permission, other Power Armor Aces can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by Akerbakk.
|1–5||Secondary Weapon: You start with a single "sidearm" for when massive overkill is a bad idea. Choose any Mod 1 vehicular weapon adapted for handheld use (TLPG, p. 106) or a giant vibro sword. You may not sell it back during character creation.|
|6||Heavy Plating: Someone wanted to ensure that their suit could survive anything the battlefield threw at it. Add +2 Armor.|
|7||Diagnostics Complement: Your Glitter Boy has embedded software which assists the technician in repair. When fixing the suit, or any electronic device that the system can be jacked into, add +1 to all Repair rolls and halve the required time.|
|8||Optimized Main Gun: Your RG-14 has integrated predictive fire systems and/or optimized fire controls. Add +1 to Shooting (+2 total) and +1 to damage.|
|9||Reinforced Frame: Your armor was built to protect you from the deadliest assaults. Add +1 Toughness.|
|10||Demon Slayer: Someone was keen on fighting the supernatural. Silver-plated claws or spikes allow you to damage vampires and other affected creatures with Melee attacks, and a modified forearm design adds +1 to Parry.|
|11–12||Legendary: A unique cosmetic feature identifies your USA-G10 above all others, and a particularly incredible history associated with your suit gives your character an additional +1 to social checks.|
|13||Upgraded Hydraulics: Specially enhanced locomotors add +1 to Strength and +2 to ground Pace (increase to 65 MPH).|
|14-15||Expeditionary Upgrades: A previous owner spent a lot of time on the road. Your suit comes with a Signal Booster (EOH, p. 51) and a more luxurious interior which grants +1 to all Vigor checks made while wearing it.|
|16||Integrated Psi Damper: Your suit has a built-in Psi-Damper (EOH, p. 54) to prevent some psychic from ruining your day.|
|17-18||Spare Parts and Switches: You begin with enough spare parts to make a Serious repair. Additionally, ergonomic controls grant a +1 to all Piloting checks.|
|19–20||Choose any one upgrade.|
This article on Glitter Boy culture is pretty darned enjoyable and well written.
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