Savage Rifts

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I am incredibly impressed with Savage Rifts, the adaptation of Rifts (a great setting) to Savage Worlds (a great system). In particular, it's amazing how well it maintains balance between the iconic frameworks; you can have a glitter boy and a scholar in the same party and actually come up with situations that threaten the former without slaughtering the latter. Somehow, it manages to be thoroughly over-the-top without being broken. These resources help expand the game.

(This is for the SWADE version; click here for an archive of old-edition info.)

Setting Information and Summaries

A condensed summary of the setting (for new players) plus expanded info on a few key things.

          • An Introduction To Rifts Earth

          • Important Recent Events in Rifts

          • Religions in Rifts

Savage Rifts: House Rules (plus Errata)

Specific game tweaks, in addition to the SWADE General Rules used in all games. Includes rulings or tweaks for the Crazy, Momano Headhunter, Werecat, and Zapper. Some frameworks needed a bit more space:

          • Savage Rifts: Dragon Hatchlings

          • Savage Rifts: Elemental Fusionists

          • Savage Rifts: Glitter Boys

          • Savage Rifts: New Character Options

Savage Rifts: Framework and Race List

A useful resource for new players trying to decide who and what to be. Alternatively, try the flowchart approach below.

          • Savage Rifts: What Should I Play?

Savage Rifts: New D-Bees

Most converted from classic Rifts books, plus some originals and new mutants.

Savage Rifts: Vehicles and More List

A list of every vehicle, robot vehicle, and power armor.

Other Resources



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