Torg Eternity Psionics
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The first section on this page is a list of all relevant power lists, sorted first by cosm, then by archetype, then by the controlling skill, to better help players decide how to build their Storm Knights. They also include TorgHacker's excellent "alternative arcane failure modes" (originally posted here), which go a long way toward helping different types of arcane Storm Knights feel different.
The second is a list of all Torg psionic powers, using the same page reference format as my Perk list, for ease of reference.
Note: The addendum "(or LRC)" in the Range stat is a reminder that contradictory effects are limited to a range of one kilometer, per the Long-Range Contradictions rules on p. 180.
Psychic Paradigms
Unlike magic or miracles, using a psionic power requires no speech or movement.
On a failure the psi takes 2 Shock.
On a Mishap, the psi takes 1 Wound but no Shock. The Wound may be Soaked; if the psi would Disconnect, that happens immediately after the Soak attempt.
Any power marked with a (β) is not available until Beta clearance.
(Note: Per errata, telekinesis no longer appears on certain lists.)
Core Earth
"(Wild)" means the psi is a wild talent; see The Wastelander's Guide to Tharkold (p. 29) or click the link for a house-ruled version.
Firestarter (Wild)
- Kinesis: heat shield, pyrokinesis, pyrokinetic storm (β*).
Institute
- See Tharkold, below.
Precog Anomaly (Wild)
- Precognition: anticipate (β), awakened mind, awareness, clairsentience, deja vu, foreshadow, mnemonist, psychometry.
Psychic Anomaly
- Kinesis: energize, minor telekinesis, pyrokinesis, strangle, telekinetic barrier, updraft.
- Precognition: awareness, foreshadow, psychometry.
- Telepathy: clairvoyance, clarity, cloud mind, confusion, copycat, mind sense, psychic shield, read mind, telepathy.
Telekinetic Anomaly (Wild)
- Kinesis: atrophy, change sound, dissipate energy, environmental adaptation, flash freeze, mend, minor telekinesis, telekinesis, telekinetic barrier, telekinetic blast, telekinetic strike, updraft.
Telepathic Anomaly (Wild)
- Telepathy: aversion, alter memory, alter object, compelling voice, empower id, inflict joy, mind surge, mind blast, relieve pain, telepathy*.
Pan-Pacifica
Disciplined Psychic
- Kinesis: biodensity, celerity, datakinesis, dissipate energy, energize, heat shield, invigorate (β), mend, minor telekinesis, strangle, telekinetic strike, wallrunner, updraft.
- Precognition: ancestral weapon, awareness, foreshadow, manipulate possibilities, mnemonist, restore spirit.
- Telepathy: alter memory, clairvoyance, clarity, cloud mind, compelling voice, copycat, disguise reality, mind sense, psionic static, psychic shield, read mind, relieve pain, synergy, telepathy, wipe memory.
Psychic Mutant
- Kinesis: biodensity, celerity, datakinesis, energize, fulgurkinesis, heat shield, mend, pyrokinesis, minor telekinesis, restoration (β), sonic scream, strangle, telekinetic barrier, telekinetic blast, updraft.
- Precognition: awareness, foreshadow, psychometry, restore spirit.
- Telepathy: alter memory, clairvoyance, clarity, cloud mind, compelling voice, confusion, copycat, mind sense, psionic static, psychic shield, read mind, synergy, telepathy, wipe memory.
Kadandra
From Operation Soft Sell
Psi Breakthrough
- Kinesis: biodensity, celerity, energize, fulgurkinesis, invigorate (β), minor telekinesis, sonic scream, strangle, telekinetic barrier, telekinetic strike, updraft
- Precognition: awareness, foreshadow, mnemonist, psychometry
- Telepathy: alter memory, clarity, confusion, copycat, mind sense, psychic shield, relieve pain
Tharkold
Awakened
- Kinesis: energize, mend, pyrokinesis, strangle, telekinesis, telekinetic barrier.
- Precognition: awareness, foreshadow, psychometry.
- Telepathy: alter memory, clairvoyance, clarity, cloud mind, confusion, copycat, mind blast, mind control, mind sense, psychic shield, read mind, telepathy.
Institute
- Kinesis: change sound, energize, environmental adaptation, flash freeze, strangle, telekinetic strike, thicken air.
- Precognition: anticipate (β), awareness, clairsentience, deja vu, foreshadow, mnemonist, psychometry, shift fate.
- Telepathy: alter memory, alter object, aversion, clairvoyance, clarity, cloud mind, confusion, copycat, empower id, inflict joy, mind control, mind sense, mind surge, psychic deception, psychic shield, read mind, relieve pain, swap consciousness (β), telepathy.
The Way
- Kinesis: atrophy, dissipate energy, energize, environmental adaptation, flash freeze, mend, psychic blade, pyrokinesis, pyrokinetic storm (β), strangle, telekinesis, telekinetic barrier, telekinetic blast, telekinetic strike, thicken air.
- Precognition: anticipate (β), awakened mind, awareness, deja vu, foreshadow, psychometry, reshape reality, shift fate, stall in time.
- Telepathy: alter memory, clairvoyance, clarity, cloud mind, confusion, copycat, empower id, mind blast, mind control, mind sense, mind surge, psychic shield, read mind, relieve pain, telepathy.
Psionic Powers
Alter Memory (p. 207)
Axiom Level: 23
Skill: Telepathy 14
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 10 meters
Duration: Permanent
Permanently alter or insert memories; use clarity to recover them.
Alter Object (p. T44)
Axiom Level: 24
Skill: Telepathy 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 25 meters
Duration: Concentration
Change an object's appearance, to a limited number of people.
Ancestral Weapon (p. P49)
Axiom Level: 24
Skill: Precognition 12
Casting Time: 30 minutes
DN: Hard (DN 14)
Range: Self
Duration: 24 hours
Reach out to the spirits of weapon masters to improve your effectiveness with one specific weapon.
(β) Anticipate (p. T45)
Prerequisite: Beta and foreshadow power
Axiom Level: 24
Skill: Precognition 14
Casting Time: 1 action
DN: Very Hard (DN 16)
Range: Self
Duration: 3 rounds
Allows the psi to set their own place in the initiative order.
Atrophy (p. T46)
Axiom Level: 22
Skill: Kinesis 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: Touch
Duration: Concentration
Reduce a target's Dexterity and Strength.
Aversion (p. T46)
Axiom Level: 23
Skill: Telepathy 12
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 50 meters
Duration: Concentration
The target(s) cannot come near or look at the psychic.
Awakened Mind (p. T46)
Axiom Level: 25
Skill: Precognition 16
Casting Time: 1 action
DN: Heroic (DN 18)
Range: Self
Duration: Instant
Trade Possibilities with a reality-rated ally.
(Errata: This power may be manifested only once per scene.)
Awareness (p. 207)
Axiom Level: 19
Skill: Precognition 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: 10-meter radius
Duration: Concentration
Improve the defenses of yourself and nearby allies.
Biodensity (p. P49)
Axiom Level: 21
Skill: Kinesis 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 3 rounds
Improve your Toughness.
Celerity (p. P49)
Axiom Level: 20
Skill: Kinesis 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 3 rounds
Move faster, improving multi-actions and possibly dodge.
Change Sound (p. T46)
Axiom Level: 21
Skill: Kinesis 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: 1 round
Alter or create sound.
(GM Interpretation: The canonical description contradicts itself. This power makes sense only if we assume the third paragraph has two typos, and should really say "it doesn't change the words projected" and "can't be used to mimic words.")
Clairsentience (p. T47)
Axiom Level: 23
Skill: Precognition 10
Casting Time: 1 minute
DN: Challenging (DN 12)
Range: Touch
Duration: 10 minutes
With an object belonging to a person, track that person's location.
Clairvoyance (p. 207)
Axiom Level: 23
Skill: Telepathy 12
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 100 kilometers (or LRC)
Duration: Concentration
See through the eyes of another being, who is aware that it's happening.
Clarity (p. 207)
Axiom Level: 23
Skill: Telepathy 10
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 5 meters
Duration: Instant
Remove all harmful psionic influence from a subject.
(GM Interpretation: For DN purposes, the opposing psi is the "target.")
Cloud Mind (p. 207)
Axiom Level: 23
Skill: Telepathy 12
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 10 meters
Duration: Concentration
Prevent others from seeing you.
Compelling Voice (p. P49 and The Wastelander's Guide to Tharkold, p. 31)
Axiom Level: 23
Skill: Telepathy 12
Casting Time: 1 action
DN: Hard (-4) vs. target's willpower or Mind (but see house rule below)
Range: 5 meters
Duration: 1 round
Give a target an order, which they must spend effort resisting or (if you do well) have to follow.
(House Rule: Ignore the standard Hard penalty; this is already so much weaker than Mind Control that it is unnecessary for balance. Suicidal orders do apply a Hard penalty.)
Confusion (p. 208)
Axiom Level: 23
Skill: Telepathy 10
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 50 meters
Duration: 3 rounds
Confuse all foes in an area, penalizing their actions.
Copycat (p. 208)
Axiom Level: 23
Skill: Telepathy 10
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 25 meters
Duration: 3 rounds
Borrow a skill from the target.
(Clarification: If you already have the skill, your effective level is the highest of your natural adds and the adds you obtain from Copycat; they do not stack.)
Datakinesis (p. P50)
Axiom Level: 24
Skill: Kinesis 10
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Touch
Duration: Concentration
Electrokinetically interface with computers.
Deja Vu (p. T47)
Axiom Level: 24
Skill: Precognition 12
Casting Time: 1 action
DN: Easy (DN 8)
Range: Self
Duration: 1 round
Make a skill temporarily Favored.
Disguise Reality (p. P50)
Axiom Level: 24
Skill: Telepathy 12
Casting Time: 10 minutes
DN: Hard (DN 14)
Range: Touch
Duration: 24 hours
Make the subject(s) seem to be from a given cosm.
Dissipate Energy (p. P50, T47)
Axiom Level: 24
Skill: Kinesis 12
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: 3 rounds
Effectively gain shield-type defense against energy attacks.
Empower Id (p. T47)
Axiom Level: 22
Skill: Telepathy 12
Casting Time: 1 action
DN: Challenging (DN 12)
Range: 25 meters
Duration: 3 rounds
Boost the target's Dexterity and Strength, at the expense of Mind.
Energize (p. 208)
Axiom Level: 20
Skill: Kinesis 10
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: 3 rounds
Improve your Strength and Dexterity temporarily.
Environmental Adaptation (p. T48)
Axiom Level: 21
Skill: Kinesis 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 8 hours
Protect the target from extreme environmental cold and heat.
Flash Freeze (p. T48)
Axiom Level: 24
Skill: Kinesis 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 50 meters
Duration: Instant
Damage a target. Especially effective (and possibly restraining) if they're in water.
Foreshadow (p. 208)
Axiom Level: 21
Skill: Precognition 14
Casting Time: 1 action
DN: Very Hard (DN 16)
Range: Self
Duration: Instant
Look at the upcoming cards in the Drama Deck.
Fulgurkinesis (p. P50)
Axiom Level: 22
Skill: Kinesis 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 50 meters
Duration: Instant
Inflict electrical damage upon someone.
Heat Shield (p. P51 and The Wastelander's Guide to Tharkold, p. 31)
Axiom Level: 23
Skill: Kinesis 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 1 minute (6 rounds)
Improved defense and Armor against physical projectiles.
Hound (Tharkold Backer Archetypes, p. 11)
Axiom Level: 23
Skill: Telepathy 12
Casting Time: 10 minutes
DN: Hard (DN 14)
Range: Touch
Duration: Permanent
Enslave mindless humans as shock troops.
Inflict Joy (p. T49)
Axiom Level: 23
Skill: Telepathy 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 25 meters
Duration: Concentration
Cause the subject to laugh uncontrollably, distracting them.
(β) Invigorate (p. P51)
Prerequisite: Beta and energize power
Axiom Level: 21
Skill: Kinesis 12
Casting Time: 1 action
DN: Hard (DN 14)
Range: Self
Duration: Concentration
Improve your own Dexterity and Strength.
Manipulate Possibilities (p. P51)
Axiom Level: 24
Skill: Precognition 10
Casting Time: 1 minute
DN: Hard (DN 14)
Range: 10 meters
Duration: Instant
Change Possibilities from one cosm to another.
Mend (p. 209)
Axiom Level: 24
Skill: Kinesis 12
Casting Time: 1 hour
DN: Standard (DN 10)
Range: Self
Duration: Instant
Heal wounds that you've suffered.
Mind Blast (p. 209)
Axiom Level: 25
Skill: Telepathy 14
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 50 meters
Duration: Instant
Inflict non-lethal damage that ignores armor.
Mind Control (p. 209)
Axiom Level: 25
Skill: Telepathy 16
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 50 meters
Duration: Concentration
Take control of a subject until they're able to break free. (House Rule: Ords roll to break free only when you order them to act against their nature, as for the pulp power.)
Mind Sense (p. 209)
Axiom Level: 21
Skill: Telepathy 10
Casting Time: 1 action
DN: Easy (DN 8)
Range: 50 meters
Duration: Concentration
Gives a mental "map" of all sapient creatures in the area.
Mind Surge (p. T49)
Axiom Level: 22
Skill: Telepathy 12
Casting Time: 1 action
DN: Higher of psi's Mind or Spirit
Range: Self
Duration: 3 rounds
The psi improves their own Mind and Spirit.
Minor Telekinesis (p. P52 and The Wastelander's Guide to Tharkold, p. 31)
Axiom Level: 23
Skill: Kinesis 8
Casting Time: 1 action
DN: Easy (DN 8)
Range: 10 meters
Duration: Concentration
Manipulate a single object at a distance.
Mnemonist (p. P53, T49)
Axiom Level: 20
Skill: Precognition 8
Casting Time: 1 full round
DN: Standard (DN 10)
Range: Self
Duration: Instant
Memorize everything in your immediate vicinity.
Psionic Static (p. P53)
Axiom Level: 24
Skill: Telepathy 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 10 meters
Duration: Concentration
Protect someone's mind from intrusion.
Psychic Blade (p. T49)
Axiom Level: 25
Skill: Kinesis 12
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: 3 rounds
Mentally create a potent melee weapon.
Psychic Deception (p. T50)
Axiom Level: 23
Skill: Telepathy 10
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 25 meters
Duration: Concentration
Enhance your ability to fool and manipulate one person.
Psychic Knife (Pan-Pacifica Backer Archetypes, p. 18)
Axiom Level: 24
Skill: Telepathy 12
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: 3 rounds
Summon a knife of telepathic energy that ignores armor.
(House Rule: As written, this is broken. Its damage is based on a skill, not just an attribute, and high success levels at casting give extra BD that either stacks with attack BD or replaces the need to attack well, depending on how you interpret things. As such, in our games this knife does Charisma +0 damage on a Standard success, +1 with Good, and +2 with Outstanding — the way pretty much every other power like this works.)
Psychic Shield (p. 210)
Axiom Level: 23
Skill: Telepathy 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration
Interfere with psionics that target you or any nearby friends.
Psychometry (p. 210)
Axiom Level: 22
Skill: Precognition 12
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Touch
Duration: Concentration
Read the psychic impressions from an inanimate object.
Pyrokinesis (p. 210)
Axiom Level: 22
Skill: Kinesis 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 25 meters
Duration: Instant
Attack one or more targets with fire damage.
(β) Pyrokinetic Storm (p. T50)
Prerequisite: Beta and pyrokinesis power
Axiom Level: 25
Skill: Kinesis 16
Casting Time: 1 action
DN: Hard (DN 14) or Hard (-4) vs. target's dodge or Dexterity
Range: 50 meters
Duration: 3 rounds
Read Mind (p. 210 and T50)
Axiom Level: 23
Skill: Telepathy 10
Casting Time: 1 full round (errata)
DN: Target's willpower or Mind
Range: 10 meters (errata)
Duration: 1 minute
Read a target's thoughts and possibly memories, but they realize what's happening. (Errata: Only one attempt per target per scene. Reality-rated targets are always aware of this and resist as a contest.)
Relieve Pain (p. P54, T50)
Axiom Level: 21
Skill: Telepathy 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: 5 meters
Duration: Instant
You and your nearby allies recover some Shock.
Reshape Reality (p. T51)
Axiom Level: 25
Skill: Precognition 18
Casting Time: 1 action
DN: Very Hard (DN 16)
Range: Self
Duration: Instant
At the beginning of an Act, choose from two cosm cards.
(β) Restoration (p. P53)
Prerequisite: Beta and mend power
Axiom Level: 24
Skill: Kinesis 14
Casting Time: 10 minutes
DN: Challenging (DN 12)
Range: Touch
Duration: Instant
Psychically heal someone's Wounds.
Restore Spirit (p. P53)
Axiom Level: 23
Skill: Precognition 12
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Touch
Duration: Instant
Remove Stymied or Vulnerable from a person.
Shift Fate (p. T51)
Axiom Level: 25
Skill: Precognition 16
Casting Time: 1 action
DN: Very Hard (DN 16)
Range: Self
Duration: 1 round
The psi can alter the Approved Action of the next Drama Card.
Sonic Scream (p. P54)
Axiom Level: 23
Skill: Kinesis 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 25 meters
Duration: Instant
Attack someone with kinetically enhanced sonic damage.
Stall in Time (p. T51)
Axiom Level: 25
Skill: Precognition 18
Casting Time: 1 action
DN: Target's dodge or Dexterity or target's reality (see below)
Range: Touch
Duration: 2 rounds
Greatly slow your target, maybe even freeze them in time.
Strangle (p. 210)
Axiom Level: 22
Skill: Kinesis 14
Casting Time: 1 action
DN: Target's willpower or Mind
Range: 50 meters
Duration: Concentration (see below)
Attack someone's internal organs, causing them to suffer Shock.
(Clarifications: You may sustain this power via concentration, rolling each round, until you fail to overcome the victim's resistance at which point it's an action to attempt it again. Multiple uses of Strangle or any other source of Shock loss do not stack on the same subject; the victim suffers the worst of all possible Shock loss results each turn.)
Summon Eidolon (Liberator) (Tharkold Backer Archetypes, p. 17)
Axiom Level: 25
Skill: Telepathy 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration
Break free of domination and become difficult to dominate.
(β) Swap Consciousness (p. T51)
Axiom Level: 25
Skill: Telepathy 18
Casting Time: 1 minute
DN: Hard (-4) vs. the target's willpower or Mind
Range: Touch
Duration: 8 hours
Swap minds with the target, who must be of your species.
Synergy (p. P54)
Axiom Level: 24
Skill: Telepathy 12
Casting Time: 1 action
DN: Challenging (DN 12)
Range: 25 meters
Duration: 3 rounds
Enhance Combined Actions for every ally within range.
Telekinesis (p. 211 and T52)
Axiom Level: 25
Skill: Kinesis 12
Casting Time: 1 action
DN: Easy (DN 8)
Range: 25 meters
Duration: Concentration
Telekinesis allows a psi to move objects with her mind. The psi’s Spirit is her Strength once activated, but she continues to use her own skills as usual. If she wishes to grab a creature, she must use the Grappling rules as normal. A psi can move up to two objects at one time (including herself to "fly"). She must be able to lift the combined weight of the objects, and they move up to her walking speed.
Success Levels:
- Good: Range of 50 meters and add +2 to the power’s effective Strength.
- Outstanding: Range of 50 meters and add +4 to the power’s effective Strength.
(Note: This is the official errata for this power. Some further clarifications: A TK grapple does not catch the target Flat-Footed; assume they can sense it coming so it is not treated as an invisible attack. When fighting with TK, all combat skills remain based on Dexterity.)
Telekinetic Barrier (p. 211)
Axiom Level: 23
Skill: Kinesis 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration
A psychic shield improves all of your defenses, much like an actual shield.
Telekinetic Blast (p. P54, T52)
Axiom Level: 24
Skill: Kinesis 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 5 meters
Duration: Instant
Damage and knockback everyone around you.
Telekinetic Strike (p. P54, T53)
Axiom Level: 22
Skill: Kinesis 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 3 rounds
Improve your unarmed combat damage.
Telepathy (p. 211)
Axiom Level: 22
Skill: Telepathy 8
Casting Time: 1 action
DN: Easy (DN 8)
Range: 1 kilometer
Duration: Concentration
Communicate mind-to-mind with others.
Teleport (The Wastelander's Guide to Tharkold, p. 32)
Axiom Level: 26 (yes, 26)
Skill: Kinesis 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 10 meters
Duration: Instant
The psi teleports herself (only) to a location within range.
Thicken Air (p. T53)
Axiom Level: 24
Skill: Kinesis 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 25 meters
Duration: Concentration
Make all physical actions much more difficult in an area.
Updraft (p. P55, Nile Empire Backer Archetypes, p. 15, and The Wastelander's Guide to Tharkold, p. 32)
Axiom Level: 23
Skill: Kinesis 12
Casting Time: Simple action
DN: Standard (DN 10)
Range: Self
Duration: Instant
Briefly rise into the air, then come down in a chosen path.
Wallrunner (p. P55)
Axiom Level: 22
Skill: Kinesis 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration
Walk on walls and improved overall movement.
(β) Wipe Memory (p. P55)
Prerequisite: Beta and alter memory power
Axiom Level: 24
Skill: Telepathy 16
Casting Time: 5 minutes
DN: Target's willpower or Mind
Range: Touch
Duration: Instant
Delete specific memories from a person's mind.
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