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MyGURPS - BAE Other Rule Changes

BAE Other Rule Changes

Return to BAE Borderlands Adventure Edition


This setting requires several important adjustments and additions to the rules.

Simple Actions

Every character gets three Simple Actions each turn. If they need more, they can do two Simple Actions as a standard Action. This affects the following rules, which override those from Savage Worlds.

Readying Weapons

Stowing a weapon you already have out is a Simple Action, and so is readying a new weapon. This means that swapping one weapon for a different one takes two Simple Actions. Some weapons have special keywords which change this:

Quick Swap: A weapon with this keyword can be stowed or readied as a Free Action. For example, swapping between a "Quick Swap" weapon and a normal one takes a total of one Simple Action (to stow or ready the normal weapon) instead of two.

Swap X: A weapon with this keyword (usually found on rocket launchers) takes X normal Actions to stow or ready. For example, swapping from an SMG to a "Swap 1" Rocket Launcher uses one Simple Action and one standard Action.

Swapping, readying, or stowing weapons while running requires an Agility roll (with any applicable penalties). Failure means your weapon configuration doesn't change; Critical Failure means you drop your current weapon.

Reloading Weapons

Reloading a weapon is a Simple Action, unless it has the keyword below. Reloading while running requires an Agility roll (with any applicable penalties). Failure means you don't reload; Critical Failure means you drop the weapon.

Reload X: A weapon with this keyword (usually found on rocket launchers) requires X normal Actions to reload.


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