Savage Rifts Vehicles And More List

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Gear is usually secondary to a character's concept, but these three categories are an exception deserving of their own index. The descriptions include Size and (for vehicles) Crew info; for the rest, see the book.

Note: Any option marked with a * is an NPC/GM option, not available for PCs without GM permission.

Jump directly to Robot Vehicles or Power Armor.

Vehicles

These are separated by operation skills. See TLPG p. 109 and EOH p. 51 for customization rules.

Boating

GUW-P002 Prowler General Utility Water Craft: Size 6 (Large), Crew 1+30, draft boat armed with a machine gun. (B&B, p. 35)

Patrol Vessel: Size 10 (Huge), Crew 6+4, for transporting large loads along major waterways. (EOH, p. 50)

River Barge: Size 12 (Gargantuan), Crew 1+50, full-on pirate ship, cargo vessel, passenger transport, etc. (EOH, p. 50)

Skyboat (TW): See under Piloting below.

Driving

Big Boss ATV: Size 5 (Large), Crew 1+3, a solid transport. (TLPG, p. 110)

* Coalition Mark V APC: Size 8 (Huge), Crew 5+26, tons of weapons, tons of room for troops. (SFONA, p. 8)

GAW Bradley IFV: Size 7 (Large), Crew 3+8, well-armed armored personnel carrier. (EOH, p. 50)

Highway-Man Motorcycle: Size 1 (Normal), Crew 1+1, a basic bike with a laser. (TLPG, p. 110)

Mountaineer ATV: Size 6 (Large), Crew 1+5, big and rugged, ready for weapons. (TLPG, p. 110)

Mountaineer Mk2: Size 7 (Large), Crew 2+8, even bigger and tougher. (TLPG, p. 110)

NG-AT46 Mammoth APC: Size 8 (Huge), Crew 5+20, powerful barricade rammer with weapons or cargo space. (TLFM, p. 17)

Wastelander Motorcycle: Size 3 (Normal), Crew 1, a bike with cargo space and a laser. (TLPG, p. 110)

W.I. Road Boss: Size 3 (Normal), Crew 1, a well-armed "chopper" bike for dangerous tours. (SFONA, p. 46)

Trailblazer Assault ATV (TW): Size 7 (Large), Crew 4, a heavily armed and armored attack vehicle. (A&M, p. 45)

Zone Ranger ATV (TW): Size 7 (Large), Crew 1+6, lots of carrying capacity and potential. (TLPG, p. 110)

Piloting

Arzno TWV-2100 Sandstorm Hover Craft (TW): Size 4 (Large), Crew 2+2, strong PPE battery with deflection. (A&M, p. 44)

Arzno TWV-4500A Kamikaze Fighter (TW): Size 4 (Large), Crew 1, a small fighter plane with decent weapons. (A&M, p. 45)

* Coalition AFC-023 Sky Cycle: Size 3 (Normal), Crew 1, incredibly fast and nimble flyer. (SFONA, p. 11)

* Coalition Death's Head Transport: Size 13 (Gargantuan), Crew 9+408, for when you need the whole regiment. (SFONA, p. 15)

Ironhorse (TW): Size 8 (Huge), Crew 2+8, a hover-locomotive with two fireball launchers. (A&M, p. 45)

NG-150 Streetrunner: Size 1 (Normal), Crew 1, a small, nimble hovercycle. (TLPG, p. 110)

NG-300 Speedster: Size 2 (Normal), Crew 1, a full-sized hovercycle with a laser. (TLPG, p. 110)

NG-357 Magnum-Turbo: Size 3 (Normal), Crew 1+1, a tough two-person hovercycle. (TLPG, p. 110)

NG-A70 Sky King: Size 3 (Normal), Crew 1, a well-armed hover assault platform. (EOH, p. 48)

NG-F911 "Smokeskipper" Hover Firetruck: Size 7 (Large), Crew 1+12, a must-have against fires or vampires. (B&B, p. 35)

NG-HC106 Hover Car: Size 4 (Large), Crew 1+4, a common and popular transport vehicle. (EOH, p. 50)

NG-HCH-1228 Hovertrain Locomotive: Size 10 (Huge), Crew 2+2, a boxcar-pulling cargo hauler. (EOH, p. 48)

NG-HCH-2000 "Big Bertha" Tractor Hover Truck: Size 8 (Huge), Crew 2+2, a smaller version of the 1228 above. (EOH, p. 49)

Skyboat (TW): Size 7 (Large), Crew 2+12, a floating boat, also usable on water. (TLPG, p. 110)

"TK Flyer" Airplane (TW): Size 7 (Large), Crew 1+7, a common air vehicle. (TLPG, p. 110)

W.I. AHB-2000 Assault Hover Bike: Size 2 (Normal), Crew 1, fast bike with a ton of potent weapons. (TLFM, p. 17)

Wingboard (TW): SIze 0 (Normal), Crew 1, more gear than vehicle. (TLPG, p. 110)

Other

Mountain Bike: Size -1 (Normal), Crew 1, uses Athletics, doubles Pace and run. (B&B, p. 35)

RH100 Series Robot Horse: Size 2 (Normal), Crew 1+1, uses Riding, an alternative to the flesh-and-blood version. (SFONA, p. 44; B&B, p. 36)

Robot Vehicles

* Coalition Spider Skull Walker: Size 9 (Huge), Crew 2+6, an intimidating and powerful six-legged machine. (SFONA, p. 14)

* Coalition UAR-1 Enforcer: Size 7 (Large), Crew 1+1, well-tested assault model with a sensor turret. (SFONA, p. 12)

* IAR Hellraiser: Size 6 (Large), Crew 1+2, Coalition model with incredibly versatile weaponry. (EOH, p. 185)

NG EX-5 Behemoth Explorer: Size 11 (Huge), Crew 3+40, a lightly armed mobile base with labs. (TLPG, p. 113)

NG EX-20 Bulldog Explorer: Size 7 (Large), Crew 3+5, a smaller mobile base than the behemoth. (TLFM, p. 18)

NG EXC-17 Ogre Exploration & Labor Robot: Size 9 (Huge), Crew 2+3, stable all-terrain terraformer with good self-defense. (TLFM, p. 18)

NG-V61 Gunwolf: Size 7 (Large), Crew 2, a "wolf-man" model with a wide range of weapon options. (TLPG, p. 112)

NG-V7 Block IV Hunter Mobile Gun: Size 8 (Huge), Crew 3+2, built around its heavy rail gun turret. (TLPG, p. 113)

Titan TR-001 Combat Robot: Size 9 (Huge), Crew 1+2, solidly balances offense and defense. (TLPG, p. 113)

Titan TRF-107 Fireman Robot Vehicle: Size 4 (Large), Crew 1+3, excellent for rescue operations (and vampires). (B&B, p. 38)

Triax X-1000 Ulti-Max: Size 4 (Large), Crew 1, small but tough, with a built-in force field. (TLPG, p. 114)

Triax X-500 Forager Battlebot: Size 7 (Large), Crew 2+2, built for long-range travel and safety. (TLPG, p. 113)

Triax X-535 Hunter: Size 4 (Large), Crew 1, nimble and fast, with modular weapon options. (TLPG, p. 114)

Triax X-545 Super Hunter: Size 5 (Large), Crew 1, festooned with weapons, particularly mini-missiles. (TLPG, p. 114)

Power Armor

For Glitter Boy options, see here.

Arzno TWA-1230JR Jackrabbit (TW): Size 1 (Normal), amazing sprint and jump ability which can be further enhanced. (A&M, p. 42)

Arzno TWA-1250RB Raging Bull (TW): Size 2 (Normal), incredibly strong and tough, and can boost both. (A&M, p. 43)

Bandito "Sidewinder" SAMAS: Size 2 (Normal), fast and nimble flyer with useful weapons. (EOH, p. 42)

* Coalition PA-06A SAMAS: Size 2 (Normal), fast flight and otherwise decent capabilities. (SFONA, p. 11)

FT-005 Flying Titan: Size 1 (Normal), light and fast with great aerial maneuverability. (TLPG, p. 96)

* Golden Eagle SAMAS: Size 2 (Normal), a custom version with claws and mobility options. (EOH, p. 181)

Jape Defender: Size 2 (Normal), very fast and loaded with advanced nonlethal capture options. (TLFM, p. 16)

Naruni MK-PA 12 Mecha-Knight: Size 2 (Normal), medieval style with sword and energy blasters. (TLFM, p. 17)

NG-11F Red Hawk: Size 2 (Normal), "hawk-like" armor with a short-term jet booster, talons, and more. (EOH, p. 42)

NG-MRU886 Grease Monkey: Size 1 (Normal), a walking repair kit with aquatic and hover capability. (TLPG, p. 96)

NG-X9 Samson: Size 3 (Normal), fast and strong with jump jets and backup mini-missiles. (TLPG, p. 97)

NG-XF103 Firefighter: Size 1 (Normal), useful against fires or vampires, with jump jets. (B&B, p. 38)

* PA-09A Super SAMAS: Size 3 (Normal), an elite Coalition upgrade with better weaponry. (EOH, p. 184)

* PA-100 Mauler: Size 3 (Normal), a super-strong, super-tough melee and ranged Coalition option. (EOH, p. 184)

* QPA-102 Violator SAMAS: Size 2 (Large), Free Quebec variant, lighter with lasers and melee options. (EOH, p. 190)

* "Red Reaper" Super SAMAS: Size 3 (Normal), an upgraded model owned by at least one Coalition officer. Probably balanced if you drop the Prototype Armor feature. (EOH, p. 176)

T-21 Terrain Hopper: Size 1 (Normal), a small suit designed for recon and rapid movement in all forms. (EOH, p. 43)

Triax T-31 Super Trooper: Size 2 (Normal), specializes in grappling and planting explosives on large foes. (TLPG, p. 97)

Triax X-10 Predator: Size 3 (Normal), flight capability with strong weapons and a hand-claw. (TLPG, p. 97)


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