Torg Eternity Miracles

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The first section on this page is a list of all relevant religions, sorted first by cosm, then by archetype, to better help players decide how to build their Storm Knights. They also include TorgHacker's excellent "alternative arcane failure modes" (originally posted here), which go a long way toward helping different types of arcane Storm Knights feel different.

The second is a list of all Torg miracles, using the same page reference format as my Perk list, for ease of reference.

Note: The addendum "(or LRC)" in the Range stat is a reminder that contradictory effects are limited to a range of one kilometer, per the Long-Range Contradictions rules on p. 180.

Empowered Religions

On a failure the invoker suffers 2 Shock.

On a Mishap, the invoker suffers 2 Shock and succumbs to inner doubt. They are at -4 to all rolls to invoke miracles until the next scene. If they suffer another Mishap, they cannot invoke miracles at all until the next scene.

Miracles marked with a * may be cast without the Miracles perk in certain situations; check the description for details. For example, ward enemy can be cast by anyone who meets the faith prerequisite. Any miracle marked with a (β) requires Beta clearance.

Aysle

Exemplars of Light (Dunad)

  • Banish, bless, bounty, break curse, break storm (β), call animals, commune with animals, commune with spirits, cure disease, curse, doom (β), healing, lightning strike, penance, repel, soothe, strike, summon storm, treeskin, turn undead, ward cold, ward enemy*, ward magic, word of the gods.

Exemplars of Darkness (Corba'al)

  • banish, bless, call animals, command undead, commune with animals, commune with spirits, curse, doom (β), healing, hellfire, plague (β), repel, sicken, soothe, strike, ward enemy*, ward magic, wither, word of the gods.

Mysterians (Elmiir), the Elves

  • banish, bless, bounty, break curse, call animals, commune with animals, commune with spirits, cure disease, Elmiir’s assistance (β), healing, lightning strike, repel, soothe, strike, summon storm, treeskin, turn undead, ward cold, ward enemy*, ward magic, word of the gods.

Theomagicians (Shali)

  • banish, bless, bounty, break curse, break storm (β), command undead, commune with spirits, cure disease, curse, doom (β), healing, hellfire, lightning strike, repel, Shali’s blessing (β), soothe, strike, summon storm, treeskin, turn undead, ward cold, ward enemy*, ward magic.

Yonders (Rak), the Outsiders

  • balancing act (β), bless, break storm (β), call animals, commune with animals, commune with spirits, cure disease, curse, doom (β), healing, lightning strike, penance, plague (β), sicken, soothe, strike, summon storm, treeskin, ward cold, ward enemy*, ward magic, wither.

Core Earth

Miracles marked with † can be obtained via the Religious Scholar perk. (Captivate for "Fire and Brimstone" Christianity is a house rule.)

Bantu (and other Traditional African) Mythology

  • banish, bless, bounty, break curse, call animals, commune with animals, commune with spirits†, control animal, cure disease, cure poison, dream, healing, pass without trace†, repel, soothe, ward enemy*

Buddhism

  • banish, bless, bounty, commune with spirits, contort, cure disease, dream, incognito, healing, holy water, meditation†, pass without trace, prophecy, repel, soothe, strike, ward enemy*, word of the gods, yin and yang†

Chinese Folk Religion

  • banish, bless, bounty, call animals, commune with animals†, commune with spirits, control animal, cure disease, cure poison, dream, healing, incognito, meditation, pass without trace, prophecy, repel, soothe, ward enemy*, word of the gods, yin and yang†

Christianity (“Fire and Brimstone”)

  • banish, bless, captivate†, commune with spirits, curse, hellfire, holy water, prophecy, repel, strike, ward enemy*, ward flames, walk on water†

Christianity (“Prince of Peace”)

  • banish, bless, bounty†, captivate, commune with spirits, cure disease, dream, healing, holy water, prophecy, repel, soothe, walk on water†, ward enemy*, ward flames, word of the gods

Hinduism

  • banish, bless, bounty, call animals, commune with animals, commune with spirits, contort†, control animal, cure disease, cure poison, healing, holy water, meditation†, prophecy, repel, soothe, ward enemy*, ward flames, word of the gods

Indigenous Faiths

  • banish†, bless, blind, bounty, call animals, commune with animals, commune with spirits, cure disease, cure poison, curse, dream†, flame aura, healing, hunter’s ear, lightning strike, pass without trace, repel, ride beast, soothe, strike, ward enemy*, ward flames

Islam

  • banish, bless, bounty, call animals, captivate, commune with animals, commune with spirits, cure disease, curse, dream, healing, holy water, hellfire, incognito, pass without trace†, prophecy, repel, walk on water†, ward enemy*

Judaism

  • banish, bless, bounty, call animals, captivate, commune with animals, commune with spirits, cure disease, cure poison, curse, dream, healing, holy water, lightning strike, pass without trace, prophecy†, repel, snake staff†, summon storm, ward enemy*, word of the gods

Los Asangrados

  • banish, bless, bloodlust, bone blades, captivate, commune with spirits, conjure poison, cure disease, cure poison, curse, healing, kill, preserve, regenerate, repel, soothe, strike, ward enemy*, word of the gods

Neopaganism

  • banish, bless, bounty, break curse†, break storm, call animals, commune with animals, commune with spirits†, cure disease, curse, healing, lightning strike, meditation, prophecy, repel, soothe, summon storm, ward enemy*

Sikhism

  • banish, bless, bounty, call animals, commune with animals, commune with spirits, contort†, cure disease, cure poison, healing, holy water, meditation†, prophecy, repel, soothe, ward enemy*, word of the gods

Shinto

  • banish, bless, bounty, break curse, call animals, commune with animals†, commune with spirits, control animal, curse, cure disease, cure poison, dream, healing, incognito, repel, soothe, ward enemy*, word of the gods, yin and yang†

Other Core Earth Religions

  • banish, bless, bounty, call animals, commune with animals, commune with spirits, cure disease, holy water, healing, repel, soothe, ward enemy*

Cyberpapacy

Cyberchurch

  • Banish, bless, bounty, commune with spirits, cure disease, curse, healing, hellfire, lightning strike, repel, soothe, strike, ward enemy*.

Living Land

While in the Living Land, anyone who meets the Faith prerequisite may attempt the bless and curse miracles. Jakatts who meet the Faith prerequisite may also attempt grasping vines, invoke Lanala, and shape plant. For these cases, the Miracles perk is not even necessary.

For Los Asangrados, see Core Earth, above.

Keta Kalles (general Miracles perk)

  • Bless*, bounty, call animals, commune with animals, cure disease, healing, repel, soothe, strike, ward enemy*.

Keta Kalles (Gotak)

  • Banish, bless*, breathe fire, commune with spirits, curse*, earthquake, grasping vines*, hunter’s ear, invoke Lanala*, kill, mend corpse, repel, strike, touch of time, ward enemy*.

Keta Kalles (Optant)

  • Bless*, bounty, call animals, commune with animals, cure disease, cure poison, curse*, grasping vines*, healing, hunter’s ear, invoke Lanala*, regenerate, repel, resurrect, ride beast, shape plant*, soothe, strike, touch of time, uncounted spears, ward enemy*.

Neo Shaman

  • banish, bless*, blind, bounty, call animals, commune with animals, commune with spirits, cure disease, cure poison, curse*, flame aura, healing, hunter’s ear, lightning strike, repel, ride beast, soothe, strike, ward enemy*, ward flames.

Rec Stalek (Gotak)

  • Ash cloud, banish, bless*, blind, bone blades, commune with spirits, curse*, earthquake, kill, mend corpse, preserve, repel, resurrect, sculpt bone, strike, unlife, ward enemy*, wither.

Cult of the Consuming Fire (from Ruins of Washington)

  • Ash cloud, breathe fire, commune with spirits, cure disease, curse*, flame aura, healing, hellfire, repel, strike, ward enemy*, ward flames.

Living Land: Merretika

From The God Box

Darok and Karruk (Pyrian Fire Tamers)

  • Ash cloud, banish, bless*, bounty, breathe fire, commune with spirits, cure disease, curse*, flame aura, healing, hellfire, repel, soothe, strike, ward enemy*, ward flames. (See The God Box p. 107 for additional Pyrian Fire Priest rules that apply only while the Tamer is in Merretika.)

The Father of Serpents (Serpentors)

  • Bless*, bloodlust, call animals, commune with animals, conjure poison, curse*, kill, regenerate, repel, soothe, strike, ward enemy*, wither.

Greater Mehret (Ohibi)

  • Banish, bless*, blind, commune with spirits, cure disease, cure poison, earthquake, healing, hunter’s ear, preserve, regenerate, shape plant, ward enemy*.

Holuku (Leopard Tribes)

  • Bless*, bloodlust, call animals, commune with animals, commune with spirits, cure poison, curse*, hunter’s ear, preserve, repel, ride beast, soothe, strike, uncounted spears, ward enemy*.

Raya (Keefee)

  • Banish, bless*, blind, bounty, commune with spirits, cure disease, cure poison, healing, regenerate, shape plant, strike, ward enemy*, wither.

The Wasp Mother (Darooni Wasp Riders)

  • Banish, bless*, call animals, commune with animals, commune with spirits, conjure poison, curse*, healing, hunter's ear, repel, ride beast, soothe, strike, uncounted spears, ward enemy*, wither.

Nile Empire

Amaatism

  • Banish, bless, bounty, call animals, commune with animals, commune with spirits, cure disease, curse, healing, lightning strike, repel, soothe, strike, ward enemy*, wither.

Amaatist Hem-Netjer

  • Animate mummy, blinding dust, cure poison, death shout, drain life, dream, empower ankh, pronouncement of doom, prophecy, recall spirit, sandstorm, scarab swarm, snake staff, sundew, wings of the hawk.

Orrorsh

Sacellum

  • Banish, bless, bounty, commune with spirits, cure disease, curse, healing, hellfire, repel, strike, ward enemy*.

Miracles

Animate Mummy (p. N45)
Axiom Level: 16
Skill: Faith 12
Casting Time: 1 hour
DN: Challenging (DN 12)
Range: Touch
Duration: Permanent

Raise a corpse as an undead mummy (p. N130).

Ash Cloud (p. L20)
Axiom Level: 14
Skill: Faith 12
Casting Time: 1 action
DN: Very Hard (DN 16)
Range: 50-meter radius around the invoker
Duration: 1 minute

Summon an ash cloud that chokes and obscures vision.

(β) Balancing Act (p. A43)
Prerequisite: Beta Clearance
Axiom Level: 16
Skill: Faith 18
Casting Time: 1 action
DN: Heroic (DN 18) but see below
Range: Self
Duration: 1 scene or until used

Temporarily gain a Darkness or Light perk.

Banish (p. 199)
Axiom Level: 9
Skill: Faith 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 5-meter radius
Duration: Instant

Temporarily drive spirits away from our world.

Bless (p. 199)
Axiom Level: 9
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 5-meter radius
Duration: 3 rounds

Temporarily increase one attribute for yourself and others nearby.

(Special: Within the Living Land, this miracle may be attempted without the Miracles Perk — by anyone, not just jakatts — if the faith prerequisite is met.)

Blind (p. L21)
Axiom Level: 12
Skill: Faith 14
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 100 meters
Duration: 3 rounds

Fully or partially removes the subject's ability to see.

Blinding Dust (p. N45)
Axiom Level: 14
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Concentration

Summon a cloud that penalizes attacks.

(Clarification: Despite the name, it does not penalize vision in any way. Go figure.)

Bloodlust (p. L21)
Axiom Level: 12
Skill: Faith 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 25 meters
Duration: One minute

Make the subject(s) more potent in combat, but with worse defenses.

Bone Blades (p. L21)
Axiom Level: 14
Skill: Faith 14
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 50 meters
Duration: 3 rounds

Turn the subject's bones into weapons, at the cost of extreme pain.

Bounty (p. 200)
Axiom Level: 10
Skill: Faith 12
Casting Time: 3 minutes
DN: Easy (DN 8)
Range: 10 meters
Duration: Permanent

Turn one meal into several.

Break Curse (p. A44)
Axiom Level: 16
Skill: Faith 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 1 scene

Suppress or possibly remove a curse.

(β) Break Storm (p. A44)
Prerequisite: Beta Clearance
Axiom Level: 16
Skill: Faith 16
Casting Time: 1 full round
DN: Hard (DN 14)
Range: 100 meters
Duration: 1 minute

Suppress storms and lightning effects, maybe even reality storms.

Breathe Fire (p. L22)
Axiom Level: 20 (per errata)
Skill: Faith 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 25 meters
Duration: Instant

Fill an area with fire, hurting friend and foe alike.

Call Animals (p. 200)
Axiom Level: 8
Skill: Faith 12
Casting Time: 1 minute
DN: Standard (DN 10)
Range: 1 kilometer
Duration: 1 hour

Summon (but do not control) animals.

Captivate (p. R22)
Axiom Level: 7
Skill: Faith 10
Casting Time: 1 full round
DN: Each target's Mind or willpower
Range: Huge Blast Radius
Duration: Concentration

Preach to hold the attention of everyone nearby.

Command Undead (p. A44)
Axiom Level: 15
Skill: Faith 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 30 meters
Duration: Concentration

Take control of Mindless undead.

Commune with Animals (p. 200)
Axiom Level: 6
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 10 meters
Duration: 5 minutes

Speak with, and possibly command, nearby animals.

Commune with Spirits (p. 200)
Axiom Level: 5
Skill: Faith 10
Casting Time: 1 minute
DN: Challenging (DN 12)
Range: 5 meters
Duration: 5 minutes

Speak with and question local spirits.

Conjure Poison (p. L22)
Axiom Level: 12
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10) or Target's dodge or Dexterity
Range: Touch
Duration: 1 minute

Envenom a weapon, or directly poison a victim.

Contort (p. R22)
Axiom Level: 8
Skill: Faith 10
Casting Time: 1 full round
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Dislocate limbs and squeeze into small spaces.

Control Animal (p. R22)
Axiom Level: 10
Skill: Faith 14
Casting Time: 1 action
DN: Target's Spirit or willpower, plus Size Modifier
Range: Touch
Duration: Concentration

Take complete control of one animal.

Cure Disease (p. 201)
Axiom Level: 10
Skill: Faith 14
Casting Time: 1 minute
DN: Easy (DN 8)
Range: Touch
Duration: Instant

Cure someone of a disease; usable once per malady per person.

Cure Poison (p. L22, N45)
Axiom Level: 12
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: Instant

Remove a poison, though not necessarily its effects, from a person's system.

Curse (p. 201)
Axiom Level: 9
Skill: Faith 10
Casting Time: 1 action
DN: Target's faith or Spirit
Range: 25 meters
Duration: 3 rounds

Temporarily reduce all of a foe's attribute and skill totals.

(Special: Within the Living Land, this miracle may be attempted without the Miracles Perk — by anyone, not just jakatts — if the faith prerequisite is met.)

(Clarification: This does not affect defenses, Toughness, Shock, etc.)

Death Shout (p. N56)
Axiom Level: 16
Skill: Faith 13
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 10 meters
Duration: Instant

Shout at a target strong enough to harm or kill them.

(β) Doom (p. A44)
Prerequisite: Beta Clearance, curse miracle
Axiom Level: 13
Skill: Faith 14
Casting Time: 1 action
DN: Target's faith or Spirit
Range: 50 meters
Duration: 3 rounds

Everything goes wrong for the target, hindering them.

Drain Life (p. N46)
Axiom Level: 18
Skill: Faith 14
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: Touch
Duration: Instant

Wound the subject to heal yourself.

Dream (p. N46)
Axiom Level: 8
Skill: Faith 10
Casting Time: 10 minutes
DN: Standard (DN 10)
Range: Self
Duration: One act

Use a dream's imagery to help with a Dramatic Skill Resolution.

Earthquake (p. L22)
Axiom Level: 20
Skill: Faith 16
Casting Time: 10 minutes
DN: Heroic (DN 18)
Range: 500 meters
Duration: 1 minute

Damage everyone and everything (especially fixed structures) in the area.

(β) Elmiir's Assistance (p. A44)
Prerequisite: Beta Clearance, Elf
Axiom Level: 18
Skill: Faith 18
Casting Time: 1 action
DN: Heroic (DN 18)
Range: Self
Duration: 1 round

Replace any one skill with the faith skill.

Empower Ankh (p. N46)
Axiom Level: 14
Skill: Faith 12
Casting Time: 10 minutes
DN: Standard (DN 10)
Range: Touch
Duration: 1 week

Give an ankh temporary powers, usually protective.

Flame Aura (p. L23)
Axiom Level: 14
Skill: Faith 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: Self
Duration: 3 rounds

Surround yourself with flames, providing defensive and offensive benefits.

Grasping Vines (p. L23)
Axiom Level: 14
Skill: Faith 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 25 meters
Duration: 3 rounds

Partially or fully restrain everyone in the area.

Healing (p. 201)
Axiom Level: 10
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10), plus wounds
Range: Touch
Duration: Instant

Heal a subject's wounds, shock, and KO status.

Hellfire (p. 201)
Axiom Level: 16
Skill: Faith 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 5 meters
Duration: Instant

Burn a target with fire damage.

Holy Water (p. R24)
Axiom Level: 10
Skill: Faith 10
Casting Time: 30 minutes
DN: Standard (DN 10)
Range: Touch
Duration: The rest of the act

Bless water so it may harm supernaturally evil beings.

Hunter's Ear (p. L23)
Axiom Level: 10
Skill: Faith 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 1 hour

Greatly enhance tracking ability and awareness of ambushes.

Incognito (p. R24)
Axiom Level: 10
Skill: Faith 12
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Others believe that you belong here, wherever "here" is.

Invoke Lanala (p. L23)
Axiom Level: 24
Skill: Faith 16
Casting Time: 1 minute
DN: Near Impossible (DN 20)
Range: See below
Duration: See below

Summon an Avatar of Lanala.

Kill (p. L24)
Axiom Level: 14
Skill: Faith 16
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 50 meters
Duration: Instant

Injure and cause pain to living targets, ignoring armor.

Lightning Strike (p. 202)
Axiom Level: 16
Skill: Faith 14
Casting Time: See below
DN: Target's dodge or Dexterity
Range: 100 meters
Duration: Instant

Spend two consecutive actions to fire lightning at a single target (once per scene).

Meditation (p. R24)
Axiom Level: 6
Skill: Faith 8
Casting Time: 30 minutes
DN: Easy (DN 8)
Range: Self
Duration: 24 hours

Make one future test Favored.

Mend Corpse (p. L24)
Axiom Level: 12
Skill: Faith 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Instant

Repairs a dead body; very useful for "healing" undead.

Pass Without Trace (p. R25)
Axiom Level: 8
Skill: Faith 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Touch
Duration: Concentration

Impose a penalty to anyone tracking you.

Penance (p. A45)
Axiom Level: 17
Skill: Faith 14
Casting Time: 1 action
DN: Target's faith or Spirit
Range: 25 meters
Duration: Instant

Seriously injure a target who has Darkness perks.

(β) Plague (p. A45)
Prerequisite: Beta Clearance, sicken miracle
Axiom Level: 17
Skill: Faith 18
Casting Time: 1 action
DN: Disfavored vs target's willpower or Spirit
Range: 10 meters
Duration: 1 hour

Give someone a terribly infectious disease.

Preserve (p. L24)
Axiom Level: 12
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 1 day

Prevents a body, food, etc. from spoiling, even in the Living Land.

Pronouncement of Doom (p. N47)
Axiom Level: 18
Skill: Faith 16
Casting Time: 10 minutes
DN: Target's faith or Spirit
Range: N/A
Duration: 24 hours

Curse a target, dooming his luck and possibly life.

Prophecy (p. N47)
Axiom Level: 10
Skill: Faith 10
Casting Time: 1 hour
DN: Hard (DN 14)
Range: Self
Duration: One act

Learn about and gain a great advantage in the next Dramatic scene.

Recall Spirit (p. N47)
Axiom Level: 18
Skill: Faith 16
Casting Time: 10 minutes
DN: Very Hard (DN 16)
Range: Touch
Duration: Instant

Return a subject to life as a Mummy.

Regenerate (p. L24)
Axiom Level: 16
Skill: Faith 14
Casting Time: 1 action
DN: Very Hard (DN 16)
Range: Touch
Duration: 3 rounds

Empower the subject to heal rapidly from most Wounds and Shock.

Repel (p. 202)
Axiom Level: 10
Skill: Faith 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 5 meters
Duration: Instant

Push back and Stymie all but the strongest enemies near you.

Resurrect (p. L25)
Axiom Level: 18
Skill: Faith 16
Casting Time: 10 minutes
DN: Near Impossible (DN 20)
Range: Touch
Duration: Instant

Bring someone, dead no more than three days, back to life.

Ride Beast (p. L25)
Axiom Level: 10
Skill: Faith 12
Casting Time: 1 action
DN: Target's willpower or Spirit plus any Size modifier
Range: Touch
Duration: 3 rounds

Turn a beast into your temporary mount.

Salt Suffering (Delphi Missions: Aysle, p. 67)
Axiom Level: 18
Skill: Faith 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 5 meters
Duration: Instant

Harm a living creature via dehydration, ignoring Armor.

Sandstorm (p. N48)
Axiom Level: 18
Skill: Faith 16
Casting Time: 1 hour
DN: Very Hard (DN 16)
Range: 100 kilometers (or LRC)
Duration: Special

Blanket a town-sized area in a sandstorm.

(Clarification: This miracle lasts until one of the following happens: the priest goes a round without taking an action to maintain it, the priest fails a Concentration check, or eight hours passes. Unlike most Concentration-duration spells, it's fine to leave this one active for that long.)

Scarab Swarm (p. N48)
Axiom Level: 18
Skill: Faith 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: 10 meters
Duration: Concentration

Summon an insect swarm to devour foes.

Sculpt Bone (p. L26)
Axiom Level: 14
Skill: Faith 12
Casting Time: 1 minute
DN: Easy (DN 8) or the Value of the item
Range: Touch
Duration: Permanent

Turn bone into useful items.

(β) Shali's Blessing (p. A45)
Prerequisite: Beta Clearance, all four magic skills at 1+
Axiom Level: 18
Skill: Faith 18
Casting Time: 1 action
DN: Target's highest magic skill
Range: Touch
Duration: 1 scene

Improve the subject's spellcasting ability.

Shape Plant (p. L26)
Axiom Level: 14
Skill: Faith 8
Casting Time: 1 minute
DN: Easy (DN 8) or the Value of the item
Range: Touch
Duration: Permanent

Turn vegetation into useful items.

Sicken (p. A46)
Axiom Level: 15
Skill: Faith 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: Touch
Duration: Concentration

Stymie and possibly harm the target.

Snake Staff (p. N48)
Axiom Level: 14
Skill: Faith 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 1 minute

Turn the priest's staff into a poisonous asp.

Soothe (p. 203)
Axiom Level: 7
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 5 meters
Duration: Instant

You and all allies near you recover Shock.

Strike (p. 203)
Axiom Level: 12
Skill: Faith 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 3 rounds

Enhances the damage caused by a specific weapon.

Summon Storm (p. A46)
Axiom Level: 16
Skill: Faith 14
Casting Time: 1 full round
DN: Standard (DN 10)
Range: Self
Duration: 1 minute

A chaotic storm buffets (and may even electrocute) everyone in a huge area, even the caster.

Sundew (p. N49)
Axiom Level: 12
Skill: Faith 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: Self
Duration: Instant

Once per day, heal you and those around you.

Touch of Time (p. L26)
Axiom Level: 12
Skill: Faith 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: Touch
Duration: Instant

Wear down any unliving objects, including undead.

Treeskin (p. A46)
Axiom Level: 10
Skill: Faith 12
Casting Time: 1 action
DN: Invoker's Strength
Range: Self
Duration: 3 rounds

Turn your own skin into wooden armor.

Turn Undead (p. A46)
Axiom Level: 12
Skill: Faith 10
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 10 meters
Duration: Concentration

Stymie, and possibly repel or damage, all undead within range.

Uncounted Spears (p. L27)
Axiom Level: 18
Skill: Faith 14
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 3 rounds

From two or more spears, throw unlimited spears.

Unlife (p. L27)
Axiom Level: 16
Skill: Faith 16
Casting Time: 1 minute
DN: Hard (DN 14)
Range: 25 meters
Duration: Permanent

Transform corpses into undead monsters.

(Note: The similar miracle raise dead things (The God Box, p. 62) is restricted to very specific NPCs and is thus not covered here.)

Walk on Water (p. R25)
Axiom Level: 12
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 25 meters
Duration: 30 seconds

Allow subjects to walk on liquids as if solid.

Ward Cold (p. A46)
Axiom Level: 9
Skill: Faith 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Touch
Duration: 24 hours

Protect against environmental cold, and possibly against ice attacks.

Ward Enemy (p. 203)
Axiom Level: 8
Skill: Faith 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: 5 meter radius
Duration: Concentration

Improve defenses against supernatural foes for you and nearby allies.

Ward Flames (p. L27)
Axiom Level: 12
Skill: Faith 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 25 meters
Duration: 1 minute

Grant the target(s) protection against smoke, heat, and fire.

Ward Magic (p. A47)
Axiom Level: 10
Skill: Faith 14
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration

The invoker is much harder to affect with magic spells.

Wings of the Hawk (p. N49)
Axiom Level: 14
Skill: Faith 14
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: Concentration

Grow functional hawk wings.

Wither (p. 203)
Axiom Level: 16
Skill: Faith 14
Casting Time: 1 action
DN: Target's faith or Spirit
Range: 5 meters
Duration: Instant

Damage any living thing, ignoring armor.

Word of the Gods (p. A47)
Axiom Level: 10
Skill: Faith 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Get a flash of insight from your god(s).

Yin and Yang (p. R25)
Axiom Level: 8
Skill: Faith 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: The end of the scene

Mitigate bad luck at the expense of good luck.


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