Torg Eternity Magic

Return to Torg Eternity


The first section on this page is a list of all relevant traditions, sorted first by cosm, then by archetype, then by the controlling skill, to better help players decide how to build their Storm Knights. They also include TorgHacker's excellent "alternative arcane failure modes" (originally posted here), which go a long way toward helping different types of arcane Storm Knights feel different. (Except for Core Earth casters, which I modified, and Orrorsh casters, which I came up with.)

The second is a list of all Torg spells, for ease of reference. It uses the same page-reference format as my Perk List.

Note: The addendum "(or LRC)" in the Range stat is a reminder that contradictory effects are limited to a range of one kilometer, per the Long-Range Contradictions rules on p. 180.

Magical Traditions

On a failure, the magician suffers 2 Shock.

The effects of a Mishap depend on the mage's home cosm; see below. Note that the Mishap replaces the 2 Shock lost from a failure -- do not apply both!

Any spell marked with a (β) is not available until Beta clearance.

Aysle

Mishap: The caster takes 2 Shock and becomes Very Stymied.

Mage (Generalist)

  • Alteration: absorb magic, animate skeleton, armor, bind entity (β), block scrying, create zombie, diminish, disguise, dispel magic, energy shield, enhance, fear, grow, haste, heighten backlash, inner barbarian, inner berserker (β), invisibility, keen blade, little frog (β), peak performance, protective circle, shrink, skeletal barrier (β), slow, stun, time crunch.
  • Apportation: birdswarm, bullet, dancing sword, fly, mage hands, messenger hawk, open lock, portal, silence, sudden burial, teleport (β), whirlwind.
  • Conjuration: fireball, hailstorm (β), ice burst, inferno (β), lightning, mage dark, mage light, mage retreat (β), multiple images, mystic darts, mystic shield, plant shackles, shield, sound cloud, summon elemental, true darkness (β), true light (β), wall of force.
  • Divination: alarm, animal's eyes, animal spy network (β), detect magic, detect undead, discern lies, gain language, identify magic item, pathfinder, possibility rend, possibility shadows, scry, speak with dead, vision of doom, vision of harm (β).

Elemental Magic

  • Alteration: energy shield, keen blade.
  • Apportation: bullet, dancing sword, open lock, sudden burial, whirlwind.
  • Conjuration: fireball, hailstorm (β), ice burst, inferno (β), plant shackles, summon elemental.
  • Divination: alarm, pathfinder.

Essence Magic

  • Alteration: bind entity (β), block scrying, little frog (β), protective circle, shrink, time crunch.
  • Apportation: portal, teleport (β).
  • Conjuration: mage dark, mage light, mage retreat (β), shield, true darkness (β), true light (β).
  • Divination: detect undead, possibility rend, possibility shadows, vision of doom, vision of harm (β).

Kindred Magic

  • Alteration: bind entity (β), block scrying, diminish, disguise, enhance, grow, haste, inner barbarian, inner berserker (β), peak performance, protective circle, shrink, slow.
  • Apportation: birdswarm, fly, messenger hawk.
  • Conjuration: N/A.
  • Divination: animal's eyes, animal spy network (β), discern lies, gain language, scry.

Necromancy

  • Alteration: animate skeleton, armor, bind entity (β), create zombie, diminish, disguise, fear, protective circle, skeletal barrier (β).
  • Apportation: mage hands, open lock, sudden burial.
  • Conjuration: mage dark, true darkness (β).
  • Divination: alarm, detect undead, possibility rend, speak with dead.

Principle Magic

  • Alteration: absorb magic, dispel magic, fear, heighten backlash, invisibility, stun.
  • Apportation: mage hands, silence.
  • Conjuration: lightning, mage dark, mage light, multiple images, mystic darts, mystic shield, shield, sound cloud, wall of force.
  • Divination: detect magic, identify magic item.

Core Earth

Mishap: The caster loses connection with Earth's ley lines and cannot cast further spells until they sacrifice a full turn to realign themselves.

Dabbler

  • Alteration: dispel magic, protective circle, scrambler.
  • Apportation: bullet, mage hands, open lock.
  • Conjuration: N/A.
  • Divination: detect magic, pathfinder, scry.

Cyberpapacy

Mishap: The caster takes 1 BD Shock; reroll 1s (once per 1). This is in addition to the Cyberpapacy's Law of Heretical Magic, if applicable.

Witch/Warlock

  • Alteration: armor, diminish, disguise, dispel magic, enhance, fear, haste, protective circle, scrambler, slow, stun.
  • Apportation: bullet, fly, mage hands, open lock, portal.
  • Conjuration: electromagnetic pulse, lightning, mage dark, mage light, shield.
  • Divination: alarm, detect magic, pathfinder, scry.

Nile Empire

Mishap: The caster must discard his entire hand, then draw the same number of Destiny cards. If the sorcerer doesn't have any cards, randomly replace a card in the action pool with a new Destiny Card. If an NPC has a Mishap, one random player may draw a Destiny card.

Engineer

  • Alteration: dispel magic, entropy, mechanical trap, neutralize traps.
  • Apportation: bullet, mage hands, open lock.
  • Conjuration: mage light, magical trap.
  • Divination: alarm, calculate weakness, detect magic, detect traps, map building, pathfinder.

Mathematician

  • Alteration: armor, corporeal diffraction, dispel magic, harmonic wave, haste, one by four by nine.
  • Apportation: N/A.
  • Conjuration: N/A.
  • Divination: calculate weakness, contemplation, detect magic, gain language, pathfinder, portent.

Pulp Sorcerer

  • Alteration: astral form, invisibility (even though it's a Contradiction in the Nile Empire!).
  • Apportation: N/A.
  • Conjuration: blue bands of bastet, figment, glamor, images of isis, phantasm.
  • Divination: N/A.

Sorcerer

  • Alteration: diminish, disguise, dispel magic, enhance, fear, haste, protective circle, slow, stun.
  • Apportation: bullet, fly, mage hands, open lock, portal.
  • Conjuration: lightning, mage light, shield.
  • Divination: alarm, detect magic, gain language, pathfinder, scry, speak with dead.

Orrorsh

Mishap: The caster takes 2 Shock and the player makes a tally mark on their character sheet.

Tally Marks: Once you've accumulated 3+ marks, the GM will wait until the group succeeds admirably on an important action (even an action that you aren't involved in). When that happens, wicked forces will give you a choice: turn their victory to dust (the action fails completely and cannot be salvaged) or make an immediate Corruption check. Either way, all your tally marks are cleared.

Occultist

  • Alteration: diminish, disguise, dispel magic, enhance, fear, protective circle, slow, stun.
  • Apportation: open lock.
  • Conjuration: mage dark, mage light.
  • Divination: alarm, detect magic, gain language, pathfinder, possibility rend, possibility shadows, scry, speak with dead.

Tharkhold

Mishap: The caster suffers 2 Shock, and any demonic entities (or equivalent) within 10 kilometers are alerted and may show up to cause problems in the near future (GM's call). This is most likely in Tharkhold, since technodemons are expert at homing in on such things and often send their minions to bring them the pitiful human who attracted their attention.

Acolyte

  • Alteration: diminish, disguise, dispel magic, enhance, fear, haste, protective circle, scrambler, slow, stun.
  • Apportation: bullet, mage hands, open lock.
  • Conjuration: mage dark.
  • Divination: alarm, detect magic, pathfinder, scry, speak with dead.

Spells

Absorb Magic (p. A24)
Axiom Level: 22
Skill: Alteration 14
Casting Time: 1 action, or as a free action in response to being the target of a spell and the caster is taking an Active Defense
DN: Hard (DN 14) or opposed spellcaster's casting total
Range: Self
Duration: Concentration

Absorb (and possibly store) a spell targeting you.

Alarm (p. 187)
Axiom Level: 11
Skill: Divination 8
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Self
Duration: 1 day

Prep a 10m-diameter area so that an alarm goes off if anyone enters it without the password.

Animal's Eyes (p. A24)
Axiom Level: 16
Skill: Divination 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: 1 kilometer
Duration: 1 hour

Direct and use the senses of a small animal.

(β) Animal Spy Network (p. A24)
Prerequisite: Beta Clearance and one of birdswarm, messenger hawk, or animal's eyes
Axiom Level: 24
Skill: Divination 18
Casting Time: 1 minute
DN: Heroic (DN 18)
Range: 1,500 kilometers (or LRC)
Duration: Concentration

Use all the animals nearby to locate a person or object.

Animate Skeleton (p. A25)
Axiom Level: 19
Skill: Alteration 14
Casting Time: 1 minutes
DN: Very Hard (DN 16)
Range: 10 meters
Duration: 24 hours

Raise a skeleton up as undead.

Armor (p. 187)
Axiom Level: 14
Skill: Alteration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: Concentration

Give one person inherent Armor.

Astral Form (p. N35)
Axiom Level: 10
Skill: Alteration 16
Casting Time: 1 action
DN: Hard (DN 14)
Range: Self
Duration: Concentration

The spirit separates from the body and journeys forth.

(β) Bind Entity (p. A25)
Prerequisite: Beta Clearance, protective circle spell
Axiom Level: 20
Skill: Alteration 18
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 10 meters
Duration: Time to perform one command

Compel a supernaturally evil creature to obey your command.

Birdswarm (p. A26)
Axiom Level: 18
Skill: Apportation 12
Casting Time: 1 action
DN: Hard (DN 14)
Range: 100 meters
Duration: Concentration

Summon and direct a birdswarm (p. A132).

(Errata: A normal birdswarm does 2 Shock per turn; the "3 Shock" in the write-up on p. A132 is incorrect.)

Block Scrying (p. A26)
Axiom Level: 12
Skill: Alteration 12
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Touch
Duration: 1 day

Prevent anyone from using remote senses on the target.

Blue Bands of Bastet (p. N36)
Axiom Level: 14
Skill: Conjuration 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 20 meters
Duration: Concentration

Energy constricts the target.

Bullet (p. 187)
Axiom Level: 8
Skill: Apportation 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 100 meters
Duration: Instant

Shoot a small object (like a coin) at a target, to inflict damage; can multi-target.

Calculate Weakness (p. N36)
Axiom Level: 8
Skill: Divination 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Figure out how to bypass a target's armor.

Contemplation (p. N36)
Axiom Level: 6
Skill: Divination 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Instant

Replace some of your Destiny cards with new ones.

Corporeal Diffraction (p. N36)
Axiom Level: 14
Skill: Alteration 12
Casting Time: 1 minute
DN: Hard (DN 14)
Range: Self
Duration: Concentration

Pass through incredibly small openings.

Create Zombie (p. A26)
Axiom Level: 19
Skill: Alteration 14
Casting Time: 1 minute
DN: Difficult (DN 12)
Range: Touch
Duration: 1 act

Raise a single corpse as the undead.

Dancing Sword (p. A26)
Axiom Level: 18
Skill: Apportation 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Concentration

A melee weapon levitates and attacks on its own.

Detect Magic (p. 187)
Axiom Level: 6
Skill: Divination 8
Casting Time: 1 action
DN: Standard (DN 10)
Range: 25 meters
Duration: Concentration

See an aura around anything under the effects of magic.

Detect Traps (p. N37)
Axiom Level: 10
Skill: Divination 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Self
Duration: 6 hours

Use divination skill to detect traps within the structure.

Detect Undead (p. A27)
Axiom Level: 8
Skill: Divination 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Know if any undead are present nearby.

Diminish (p. 188)
Axiom Level: 10
Skill: Alteration 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 40 meters
Duration: 3 rounds

Temporarily reduce one of a foe's attributes.

Discern Lies (p. A27)
Axiom Level: 20
Skill: Divination 12
Casting Time: 10 minutes
DN: Target's willpower or Spirit
Range: 5 meters
Duration: Shorter of 1 minute or 3 questions asked

Know whether an interrogated target is lying.

Disguise (p. 188)
Axiom Level: 12
Skill: Alteration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 10 minutes

Transform one subject's physical appearance.

(Errata: This spell can be cast only once per day. A Good success raises the duration to the rest of the scene.)

Dispel Magic (p. 188)
Axiom Level: 9
Skill: Alteration 10
Casting Time: 1 action
DN: The caster's willpower or Spirit
Range: 25 meters
Duration: Instant

End the effects of a spell on a target.

Electromagnetic Pulse (EMP) (p. 189)
Axiom Level: 14
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Instant

Briefly disable a target's electronic and electric devices.

(Clarification: This affects gear, but not any target with Wounds; e.g., no cyberware, occultech, robots, or Hosts.)

Energy Shield (p. A27)
Axiom Level: 11
Skill: Alteration 14
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: Concentration

Subject highly resistant to one form of energy.

Enhance (p. 189)
Axiom Level: 10
Skill: Alteration 12
Casting Time: 1 action
DN: Target's attribute
Range: 40 meters
Duration: 3 rounds

Temporarily increase one of the target's attributes.

Entropy (p. N37)
Axiom Level: 10
Skill: Alteration 12
Casting Time: 1 action
DN: Hard (DN 14) or the target's dodge or Dexterity
Range: 50 meters
Duration: Concentration

Cause an object to partially or totally disintegrate.

Fear (p. 189)
Axiom Level: 10
Skill: Alteration 10
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 50 meters
Duration: Instant

Cause a group of enemies to be terrified (Stymied).

Figment (p. N37)
Axiom Level: 13
Skill: Conjuration 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Concentration

Create an illusion of something where there is nothing.

Fireball (p. 189)
Axiom Level: 14
Skill: Conjuration 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 50 meters
Duration: Instant

Throw a damaging ball of fire that explodes in an area.

Fly (p. 190)
Axiom Level: 14
Skill: Apportation 14
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: Concentration

Fly at reasonable speeds.

Gain Language (p. 190)
Axiom Level: 10
Skill: Divination 8
Casting Time: 1 minute
DN: Easy (DN 8)
Range: Touch
Duration: Concentration

Temporarily read, write, and speak a language.

Glamor (p. N38)
Axiom Level: 13
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Concentration

Make an object look like something else.

Grow (p. A27)
Axiom Level: 20
Skill: Alteration 14
Casting Time: 1 action
DN: Target's Strength
Range: Touch
Duration: Concentration

Make a creature larger, stronger, and tougher.

(β) Hailstorm (p. A28)
Prerequisite: Beta Clearance, ice burst spell
Axiom Level: 21
Skill: Conjuration 16
Casting Time: 1 action
DN: Hard (-4) vs each target's dodge or Dexterity
Range: 50 meters
Duration: 3 rounds

Trap people in a powerful ice storm.

Harmonic Wave (p. N38)
Axiom Level: 10
Skill: Alteration 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 10 meters
Duration: Instant

Change someone or something's harmonic frequency to hurt them.

Haste (p. 190)
Axiom Level: 10
Skill: Alteration 14
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 3 rounds

Reduce Multi-Action penalties and increase how many simple actions the subject can take.

Heighten Backlash (p. A28)
Axiom Level: 23
Skill: Alteration 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 100 meters
Duration: Concentration

Cause a spellcaster to take more Shock from failed casting.

Ice Burst (p. A28)
Axiom Level: 18
Skill: Conjuration 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 25 meters
Duration: Instant

Damage and possibly immobilize a target.

Identify Magic Item (p. A28)
Axiom Level: 14
Skill: Divination 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Touch
Duration: Instant

Safely learn what a magical item can do.

Images of Isis (p. N38)
Axiom Level: 14
Skill: Conjuration 14
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Create illusionary duplicates of yourself for combat.

(β) Inferno (p. A28)
Prerequisite: Beta Clearance, fireball spell
Axiom Level: 21
Skill: Conjuration 16
Casting Time: 1 action
DN: Hard (DN 14) or Hard (-4) vs target's dodge or Dexterity
Range: 50 meters
Duration: 3 rounds

Fill an area with whirling flame.

Inner Barbarian (p. A29)
Axiom Level: 18
Skill: Alteration 14
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 1 minute

Caster cannot use arcane abilities but becomes stronger and tougher.

(β) Inner Berserker (p. A29)
Prerequisite: Beta Clearance, inner barbarian spell
Axiom Level: 20
Skill: Alteration 16
Casting Time: 1 action
DN: Higher of target's Dexterity or Strength
Range: Touch
Duration: 1 minute

Subject's mental abilities are limited, but physical ones are greatly improved.

Invisibility (p. 191)
Axiom Level: 17
Skill: Alteration 14
Casting Time: 1 action
DN: Challenging (DN 12)
Range: Self
Duration: Concentration

Become invisible, making you difficult to see and attack.

Keen Blade (p. A29)
Axiom Level: 17
Skill: Alteration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Touch
Duration: 1 minute

Make a blade Armor Piercing.

Lightning (p. 191)
Axiom Level: 14
Skill: Conjuration 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 100 meters
Duration: Instant

Fire a powerful bolt of lightning at a single target.

(β) Little Frog (p. A29)
Prerequisite: Beta Clearance, shrink spell
Axiom Level: 24
Skill: Alteration 16
Casting Time: 1 minute
DN: Hard (-4) vs the target's highest attribute
Range: 10 meters
Duration: Concentration

Turn the target into a tiny frog.

Mage Dark (p. 191)
Axiom Level: 13
Skill: Conjuration 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50 meters
Duration: Concentration

Fill a 5m-radius area with total darkness.

Mage Hands (p. 191)
Axiom Level: 9
Skill: Apportation 12
Casting Time: 1 action
DN: Standard (DN 10) or a target's dodge or Dexterity
Range: 25 meters
Duration: Concentration

Manipulate items as if your hands were some distance away.

Mage Light (p. 192)
Axiom Level: 13
Skill: Conjuration 8
Casting Time: 1 action
DN: Easy (DN 8)
Range: 50 meters
Duration: Concentration

Fill a 5m-radius area with bright light.

(β) Mage Retreat (p. A30)
Prerequisite: Beta Clearance
Axiom Level: 20
Skill: Conjuration 16
Casting Time: 1 minute
DN: Hard (DN 14)
Range: Touch
Duration: 1 day

Create a comfortable, safe pocket dimension.

(Clarification: Spells cast inside the retreat cannot target things in the real world.)

Map Building (p. N39)
Axiom Level: 12
Skill: Divination 14
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Self
Duration: 6 hours

Get the rough layout of a structure's floor, including certain secrets.

Magical Trap (p. N39)
Axiom Level: 14
Skill: Conjuration 12
Casting Time: 10 minutes
DN: Hard (DN 14)
Range: 5 meters
Duration: Until the next sunrise

Create one of the magical traps from p. N116.

Mechanical Trap (p. N39)
Axiom Level: 11
Skill: Alteration 12
Casting Time: 10 minutes
DN: Standard (DN 10)
Range: Touch
Duration: Until the next sunrise

Create one of the mechanical traps from p. N116.

Messenger Hawk (p. A30)
Axiom Level: 20
Skill: Apportation 10
Casting Time: 1 minute
DN: Standard (DN 10)
Range: 1,000 kilometers (or LRC)
Duration: 1 hour

Deliver a message rapidly via conjured hawk.

Multiple Images (p. A31)
Axiom Level: 14
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 1 minute

Illusory doppelgangers confuse foes who attack you.

Mystic Darts (p. A31)
Axiom Level: 19
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: 10 meters
Duration: Instant

Unerringly hit a target with weak projectiles. Shields block it.

Mystic Shield (p. A31)
Axiom Level: 17
Skill: Conjuration 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: 1 minute or until penetrated

Protect yourself from all spells.

Neutralize Traps (p. N40)
Axiom Level: 10
Skill: Alteration 12
Casting Time: 1 minute
DN: Standard (DN 10)
Range: 10 meters
Duration: 6 hours

Use alteration skill (Favored) to overcome a structure's traps.

One by Four by Nine (p. N40)
Axiom Level: 9
Skill: Alteration 10
Casting Time: 1 minute, must be cast at sunrise
DN: Standard (DN 10)
Range: Self
Duration: Until the next sunrise

Gain a chance for a test to succeed even upon rolling a 1.

Open Lock (p. 192)
Axiom Level: 8
Skill: Apportation 10
Casting Time: 1 action
DN: Easy (DN 8)
Range: Touch
Duration: Instant

Open a normal or electronic lock.

Pathfinder (p. 192)
Axiom Level: 7
Skill: Divination 12
Casting Time: 1 minute
DN: Standard (DN 10)
Range: 50 meters
Duration: Concentration

Locate an object, place, or being if within range.

(Clarification: Pathfinder adds range to your ability to find someone, but does not make conclusions for you. It will fail if the target is shapechanged or disguised, and cannot be used to find abstracts like "the killer.")

Peak Performance (p. A31)
Prerequisite: The enhance spell
Axiom Level: 20
Skill: Alteration 16
Casting Time: 1 action
DN: Hard (-4) vs the target's highest attribute
Range: Touch
Duration: 3 rounds

Buff all of the target's attributes.

Phantasm (p. N41)
Prerequisite: Either the figment or glamor spell
Axiom Level: 14
Skill: Conjuration 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: 25 meters
Duration: Concentration

Create an illusory creature that can actually hurt others.

Plant Shackles (p. A32)
Axiom Level: 20
Skill: Conjuration 12
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 15 meters
Duration: 1 minute

Plants restrain everyone in the area.

Portal (p. 192)
Axiom Level: 14
Skill: Apportation 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: 50 meters
Duration: Instant

Open two portals for a few seconds, allowing instantaneous movement between them.

(Clarification: You cannot force someone else through a portal; it is trivial for even goons to avoid this happening.)

Portent (p. N41)
Axiom Level: 10
Skill: Divination 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Instant

Get a flash of premonition, including a peek at the Drama deck.

Possibility Rend (p. 193)
Axiom Level: 15
Skill: Divination 14
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: Touch
Duration: Instant

Drain the target of a Possibility, or force an Ord to disconnect.

Possibility Shadows (p. 193)
Axiom Level: 15
Skill: Divination 16
Casting Time: 1 minute
DN: Challenging (DN 12)
Range: Touch
Duration: 5 minutes

Ask reality itself a question about the future.

Protective Circle (p. 193)
Axiom Level: 9
Skill: Alteration 8
Casting Time: 1 minute
DN: Challenging (DN 12)
Range: A two-meter diameter circle
Duration: Concentration, or when the circle is crossed or broken

Create a circle which supernatural beings cannot cross.

Scrambler (p. 194)
Axiom Level: 9
Skill: Alteration 10
Casting Time: 1 action
DN: Standard (DN 10)
Range: 50-meter radius
Duration: 10 minutes

Scramble all surveillance systems in the area.

Scry (p. 194)
Axiom Level: 8
Skill: Divination 12
Casting Time: 1 minute
DN: Target's willpower or Spirit
Range: 500 kilometers (or LRC)
Duration: Concentration

Spy on a subject from afar; they may sense they're being watched.

Shield (p. 194)
Axiom Level: 14
Skill: Conjuration 12
Casting Time: 1 action
DN: Standard (DN 10)
Range: Self
Duration: Concentration

Provide the same effects that an actual shield would give.

Shrink (p. A32)
Axiom Level: 20
Skill: Alteration 14
Casting Time: 1 action
DN: Target's Strength
Range: Touch
Duration: Concentration

A creature becomes smaller and weaker.

Silence (p. A32)
Axiom Level: 11
Skill: Apportation 14
Casting Time: 1 action
DN: Target's Mind or willpower
Range: 10 meters
Duration: Concentration

Communicating and using spells/miracles becomes difficult.

(House Rule: The listed penalty applies to communication attempts as well.)

(β) Skeletal Barrier (p. A32)
Prerequisite: Beta Clearance, armor spell
Axiom Level: 20
Skill: Alteration 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: Self
Duration: 1 minute

Surround yourself with whirling bones which protect you and damage attackers.

Slow (p. 195)
Axiom Level: 10
Skill: Alteration 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 20 meters
Duration: 3 rounds

The target is Stymied and has their movement speed reduced.

Sound Cloud (p. A33)
Axiom Level: 18
Skill: Conjuration 14
Casting Time: 1 action
DN: Hard (-4) vs the target's Strength
Range: 100 meters
Duration: Concentration

Create a disorienting area of noise.

Speak with Dead (p. 195)
Axiom Level: 12
Skill: Divination 14
Casting Time: 1 minute
DN: Standard (DN 10)
Range: Touch
Duration: 5 minutes

Question the spirit of a particular corpse.

Stun (p. 195)
Axiom Level: 12
Skill: Alteration 12
Casting Time: 1 action
DN: Target's willpower or Spirit
Range: 50 meters
Duration: Instant

Hamper the actions of a large group of people (friend or foe).

Sudden Burial (p. A33)
Axiom Level: 21
Skill: Apportation 14
Casting Time: 1 action
DN: Target's dodge or Dexterity
Range: 25 meters
Duration: Instant

Damage, stymie, and possibly restrain everyone in the area.

Summon Elemental (p. A33)
Axiom Level: 18
Skill: Conjuration 16
Casting Time: 1 action
DN: Very Hard (DN 16), but see below
Range: 10 meters
Duration: 3 rounds

Summon one of the six types of elemental to fight for you.

(β) Teleport (p. A33)
Prerequisite: Beta Clearance, portal spell
Axiom Level: 24
Skill: Apportation 18
Casting Time: 1 full round
DN: Heroic (DN 18)
Range: 5 meters
Duration: Instant

Teleport up to five targets up to 100 kilometers.

(Reminder: Long-Range Contradiction rules still apply; if this spell is contradictory, max teleportation range drops to one kilometer.)

Time Crunch (p. A34)
Axiom Level: 20
Skill: Alteration 16
Casting Time: 1 action
DN: Hard (DN 14)
Range: 10 meters
Duration: 1 round

Speed up all allies within range.

(β) True Darkness (p. A34)
Prerequisite: Beta Clearance, mage dark spell, at least one Darkness perk
Axiom Level: 17
Skill: Conjuration 16
Casting Time: 1 action
DN: Hard (DN 14)
Range: 25 meters
Duration: 1 minute

Create pitch darkness, which The Dark may ignore, that especially hinders The Light.

(β) True Light (p. A34)
Prerequisite: Beta Clearance, mage light spell, at least one Light perk
Axiom Level: 17
Skill: Conjuration 16
Casting Time: 1 action
DN: Hard (DN 14)
Range: 25 meters
Duration: 1 minute

Create pure light that heals The Light and hinders The Dark.

Vision of Doom (p. A35)
Axiom Level: 23
Skill: Divination 10
Casting Time: 1 free action (see below)
DN: Standard (DN 10)
Range: Self
Duration: 1 round

Get a second chance to complete a Dramatic Skill Resolution.

(β) Vision of Harm (p. A35)
Prerequisite: Beta Clearance, vision of doom spell
Axiom Level: 24
Skill: Divination 18
Casting Time: 1 action
DN: Hard (-4) vs target's willpower or Spirit
Range: 10 meters
Duration: Concentration

Make it very difficult for a target to Soak damage.

Wall of Force (p. A35)
Axiom Level: 18
Skill: Conjuration 14
Casting Time: 1 action
DN: Hard (DN 14)
Range: 40 meters
Duration: Concentration

Create a resilient barrier to block attacks and passage.

Whirlwind (p. A35)
Axiom Level: 17
Skill: Apportation 14
Casting Time: 1 action
DN: Standard (DN 10) or target's dodge or Dexterity
Range: 25 meters
Duration: 1 minute

Create a whirlwind that injures and possibly flings its subjects about.


Return to Torg Eternity