Savage Rifts Sidekicks

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The following characters are intended as Sidekick NPCs (usually Intelligent Constructs) and are therefore presented in NPC format. For complicated builds, the (build) link will take you to an expanded version that shows specifics and build notes.

I.S.A.A.C. - Intelligent Stealth Armored Assault Cycle

A loving nod to Knight Rider's K.I.T.T., this hoverbike was created for stealthy infiltration but escaped after it unexpectedly developed sapience. Who created it is up to the player or GM. When maneuvering, note that I.S.A.A.C. uses its Athletics or the driver can use their own Piloting; if both are working together, the Support rules make sense here. (build)

Attributes: Agility d12, Smarts d6, Spirit d8*, Strength d12+2, Vigor d12*
Skills: Athletics d12+2, Common Knowledge d4+2, Fighting d4, Notice d6+4*, Persuasion d4-2, Repair d4+2, Research d4, Shooting d12+2, Stealth d10+2
Flight: 48" (120 MPH), Parry: 4, Tough: 27 (12 MDC)
Hindrances: Heroic, Illiterate, Loyal, Outsider (Major), Overconfident, Wanted
Special Abilities:
  • Construct/Iron Jaw: +2 to Soak, recover from Shaken, or resist KO blows. Ignore -1 Wound penalty. Doesn't breathe. Immune to disease/poison.
  • Electronic/Sensor Suite: 360-degree awareness and ignores Darkness. 20-mile radio and electronic interface jack.
  • Heavy-Duty Hovercycle: Size +2 (Normal). Load 500 lbs., maximum 2,000. Passengers are exposed.
  • Improved Dodge: -2 to be hit at range. +2 on Evasion.
  • Retractable Arms: At -2 to physically use most gear.
  • Technological: Must be repaired, not healed. Subject to technical difficulties. Requires one hour of charging per day. Cannot improve Agility, Strength, or Vigor.
Vehicular Weapons:
  • TX-50 Rail Gun: 50/100/200, 2d10+2 Mega-Damage (AP 5), RoF 3, Shots 20, Anti-Personnel
  • Particle Beam Cannon: 40/80/160, 4d8+4 Mega-Damage (AP 16), RoF 1, +2d6 damage on raise, Atomic Annihilation (TLPG, p. 100)
Suggested Advances: Nerves of Steel, Improved Nerves of Steel, improved Repair, other skills.

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