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MyGURPS - Savage Rifts Additional Character Options

Savage Rifts Additional Character Options

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Table of Contents

New M.A.R.S. Packages

Automaton Controller

Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The controller is likely a renegade from Dweomer, but that isn't a requirement as the secrets of automaton creation have leaked out to other magical communities. The only models disallowed are the Colossus (which are simply not found on Rifts Earth outside of Dweomer) and Infiltrator (which is more "tool" than "magical mecha").

Note that a mage cannot siphon PPE from an automaton; its battery is solely for its own use.

  • Begin with Occult d6, Piloting d6, plus the Arcane Background (Magic) and Controller Edges.
  • Arcane Link: When ordering the automaton to cast its spells, the controller may use their own Power Edges (like Blaster or Wizard), but must pay any PPE surcharge themselves.
  • Select one available automaton except for the Colossus or Infiltrator.
  • Begin with standard Starting Gear.

New Hero's Journey Tables

Legacy Armor

Some Glitter Boy pilots can trace their suit's history to near or even before the Great Cataclysm. Previous owners have made modifications, increasing the effectiveness of the suit. They may use one or both starting Hero's Journey rolls on the following table, applying the listed enhancement to their power armor. Each benefit can only be applied once; reroll duplicates.

With GM permission, other Power Armor Aces can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by Akerbakk.

   d20   Upgrade Result
1–5Secondary Weapon: You start with a single "sidearm" for when massive overkill is a bad idea. Choose any Mod 1 vehicular weapon adapted for handheld use (TLPG, p. 106) or a giant vibro sword. You may not sell it back during character creation.
6Heavy Plating: Someone wanted to ensure that their suit could survive anything the battlefield threw at it. Add +2 Armor.
7Diagnostics Complement: Your Glitter Boy has embedded software which assists the technician in repair. Add +1 to all Repair rolls and reduce the required repair time by half when the system is engaged.
8Optimized Main Gun: Your RG-14 has integrated predictive fire systems and/or optimized fire controls. Add +1 to Shooting (+2 total) and +1 to damage.
9Reinforced Frame: Your armor was built to protect you from the deadliest assaults. Add +1 Toughness.
10Demon Slayer: Someone was keen on fighting the supernatural with their G-10. Silver-plated claws or spikes allow you to damage vampires and other affected creatures with Melee attacks, and a modified forearm design adds +1 to Parry.
11–12Legendary: A unique cosmetic feature identifies your Glitter Boy above all others, and a particularly incredible history associated with your suit gives your character an additional +1 to social checks.
13Upgraded Hydraulics: Specially enhanced locomotors add +1 to Strength and +2 to ground Pace (increase to 65 MPH).
14-15Expeditionary Upgrades: A previous owner spent a lot of time on the road. Your suit comes with a Signal Booster (EOH, p. 51) and a more luxurious interior which grants +1 to all Vigor checks made while in the G-10.
16Integrated Psi Damper: Your suit has a built-in Psi-Damper (EOH, p. 54) to prevent some psychic from ruining your day.
17-18Spare Parts and Switches: You begin with enough spare parts to affect a Serious repair. Additionally, ergonomic controls grant a +1 to all Piloting checks.
19–20Choose any one upgrade.

New Fusions (for Elemental Fusionist)


In progress . . .

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