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Creating a "Super Archer"

Archers like Green Arrow and Hawkeye have long been a part of the supers genre. While the idea of a super-talented normal is part of their appeal, most people think of their "trick arrows" when imagining the fun of playing such a character. Using GURPS' Alternative Attacks, it's trivial to create a quiver with even the most fantastic of arrows.

First, establish a common modifier, to avoid having to rewrite it constantly. Your typical "super archer" can use any bow, but requires his special arrows. Since even a small quiver can hold a few dozen arrows, Limited Use doesn't apply. It's truest to genre to make his arrows more accurate but slightly less powerful than a rifle, so his arrows should have Acc 8 and Range 500/1000. Finally, he should use Bow skill instead of Innate Attack skill; it's slightly more versatile, but also harder, so it's fair to call that a special effect. The final modifier is:

Arrow = Accessibility (Requires a Bow, -10%); Accurate +5 (+25%); Blockable (-5%); Gadget (Quiver of Special Arrows; Breakable (DR 25, HP 15, SM -4), -20%; Can Be Stolen (Forcefully removed), -10%); Increased Range (1/2D x50, Max x10, +40%); Uses Bow Skill (+0%) = +20%

The quiver full of arrows is Breakable but well-armored for safety; if reduced to 0 HP or less, roll versus HT 12 before using each arrow to see if it survives the firing process; on a 17+ it fails and it's the last unbroken arrow. If reduced to -15 HP or less, the arrows are effectively destroyed. Remember that Homogenous items take less damage from Piercing and Impaling attacks.

Now define his various arrows as Alternative Attacks, with the most expensive in this case being his Armor-Piercing Arrow. The typical damage for each arrow is 6d (somewhat less powerful than a rifle), but with better than normal penetration. All direct-damage attacks are Variable, of course.

Both Knock-Out Delivery and Poison Delivery have to be a Follow-Up to another attack. Since you can't have one ability in an Alternative Attack "framework" be the follow-up to another, one of them has to be bought normally. It works out cheaper to put the two Follow-Ups into the framework and buy the (less expensive) initial attack separately:

Final Cost: 365 points


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