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Only Mind Melters, or psis with the Mind Melter Training Edge, may learn these powers. The base powers are taken from Hell on Earth: Reloaded, while the mega versions are house-ruled.

Mindwipe

Rank: Novice
Power Points: 3
Range: Smarts
Duration: Permanent

Mindwipe causes the subject to permanently forget everything about a specified period of time. This power requires a full five minutes to use, during which the victim must be conscious (and usually restrained, as he's fully aware of the attack). A successful opposed roll of Psionics versus Smarts means the victim forgets a single memory of up to five minutes -- not necessarily the last five! Even a childhood memory could be targeted. Each raise adds up to another five minutes, either to extend the length of the one memory or to delete a different one (such as the Mindwipe itself). The victim is unlikely to notice the hole in his memory unless given a reason to.

The effects of this power are permanent in that they cannot be dispelled. However, the use of powers like Mind Reading and Telepathy, and/or skills like Knowledge (Psychology), may be able to eventually restore some of the memories. This is a long process; the details are up to the GM.

Exalted Mindwipe

Rank: Novice
Power Points: 6 or 15
Range: Smarts
Duration: Permanent

This upgraded power can be used in one of two ways.

"Slow and sure" costs 6 ISP and works as above, but raises the time interval from five minutes to an hour.

"Quick and dirty" costs 15 ISP and leaves the time interval at five minutes, but is fast enough to be attempted in combat! For the latter, the Mind Melter must spend the ISP and take a full-round action (doing nothing else, even free actions); the subject is aware of the mental attack. Just before the psi's next action, he makes the opposed roll with the target. If the Mind Melter is Shaken or wounded between those two actions, the wipe fails.

Telekinetic Squeeze

Rank: Seasoned
Power Points: 3
Range: Smarts
Duration: Instant

This terrifying power squeezes, crushes, and tears the victim from the inside out! It requires a successful opposed roll of Psionics at -2 versus the target's Vigor. Success inflicts 1d10 damage plus another 1d10 per raise. Only Toughness and arcane armor (the Armor power, TW armor, etc.) protect against this; arcane M.D.C. armor blocks it entirely. All other armor, even innate armor like a monster's carapace, is ignored.

Evisceration

Rank: Seasoned
Power Points: 6
Range: Smarts
Duration: Instant

This greater power does not suffer the -2 penalty to Psionics, and it inflicts d12 Mega-Damage per success and raise (instead of d10). Only apply Toughness and the bonus from arcane Armor or M.D.C.


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