Savage Rifts Additional Character Options

Main.SavageRiftsAdditionalCharacterOptions History

Hide minor edits - Show changes to output

Changed lines 8-9 from:
to:
* [[#fusions | New Fusions]] (for Elemental Fusionist)
Changed lines 53-59 from:
to:
----

[[#fusions]]
!! New Fusions (for Elemental Fusionist)
[[ef-temp]]

In progress . . .
October 23, 2019, at 07:37 AM by 68.169.135.180 -
Changed lines 17-18 from:
Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits for thematic reasons as much as game balance, but the others are fair game. The controller is likely a renegade from Dweomer, but that isn't a requirement as the secrets of automaton creation have leaked out to other magical communities. A mage cannot siphon PPE from an automaton; its battery is solely for its own use.
to:
Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The controller is likely a renegade from Dweomer, but that isn't a requirement as the secrets of automaton creation have leaked out to other magical communities. The only models disallowed are the Colossus (which are simply not found on Rifts Earth outside of Dweomer) and Infiltrator (which is more "tool" than "magical mecha").

Note that a
mage cannot siphon PPE from an automaton; its battery is solely for its own use.
Changed line 23 from:
* Select one available automaton ''except'' for the Colossus.
to:
* Select one available automaton ''except'' for the Colossus or Infiltrator.
October 23, 2019, at 07:22 AM by 68.169.135.180 -
Changed line 33 from:
''With GM permission, other Power Armor Aces (and maybe even vehicle owners) can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by [[https://www.pegforum.com/forum/savage-rifts%C2%AE/castle-refuge/31590-glitter-boy-legacy-roll-table | Akerbakk]].''
to:
''With GM permission, other Power Armor Aces can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by [[https://www.pegforum.com/forum/savage-rifts%C2%AE/castle-refuge/31590-glitter-boy-legacy-roll-table | Akerbakk]].''
October 20, 2019, at 10:14 PM by 68.169.135.180 -
Changed line 17 from:
Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits for thematic reasons as much as game balance, but the others are fair game. The controller is likely a renegade from Dweomer, but the secrets of automaton creation have leaked out to other magical communities, so that isn't a requirement. A mage cannot siphon PPE from an automaton; its battery is solely for its own use.
to:
Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits for thematic reasons as much as game balance, but the others are fair game. The controller is likely a renegade from Dweomer, but that isn't a requirement as the secrets of automaton creation have leaked out to other magical communities. A mage cannot siphon PPE from an automaton; its battery is solely for its own use.
October 20, 2019, at 10:14 PM by 68.169.135.180 -
Changed line 20 from:
* '''Arcane Link:''' When the automaton is casting spells, the controller may use their ''own'' Power Edges (like Blaster or Wizard), but must pay any PPE surcharge themselves.
to:
* '''Arcane Link:''' When ordering the automaton to cast its spells, the controller may use their ''own'' Power Edges (like Blaster or Wizard), but must pay any PPE surcharge themselves.
October 20, 2019, at 10:09 PM by 68.169.135.180 -
Added line 14:
[[#Controller]]
October 20, 2019, at 10:08 PM by 68.169.135.180 -
Changed line 16 from:
Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits for thematic reasons as much as game balance, but the others are fair game. The controller is likely a renegade from Dweomer, but the secrets of automaton creation have leaked out to other magical communities, so that isn't a requirement.
to:
Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits for thematic reasons as much as game balance, but the others are fair game. The controller is likely a renegade from Dweomer, but the secrets of automaton creation have leaked out to other magical communities, so that isn't a requirement. A mage cannot siphon PPE from an automaton; its battery is solely for its own use.
October 20, 2019, at 10:07 PM by 68.169.135.180 -
Changed lines 30-32 from:
''Glitter Boys may use one or both of their starting rolls here. With GM permission, other Power Armor Aces (and maybe even vehicle owners) can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by [[https://www.pegforum.com/forum/savage-rifts%C2%AE/castle-refuge/31590-glitter-boy-legacy-roll-table | Akerbakk]].''

Glitter Boy pilots could probably trace their "generational line" to before the Great Cataclysm, their iconic suit handed down through the ages. Previous owners have made modifications, increasing the effectiveness of the suit. Roll once on the following table and add the bonuses to the power armor
. Each benefit can only be applied ''once;'' reroll duplicates.
to:
Some Glitter Boy pilots can trace their suit's history to near or even before the Great Cataclysm. Previous owners have made modifications, increasing the effectiveness of the suit. They may use one or both starting Hero's Journey rolls on the following table, applying the listed enhancement to their power armor. Each benefit can only be applied ''once;'' reroll duplicates.

''With GM permission, other Power Armor Aces (and maybe even vehicle owners) can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by [[https://www
.pegforum.com/forum/savage-rifts%C2%AE/castle-refuge/31590-glitter-boy-legacy-roll-table | Akerbakk]].''
October 20, 2019, at 10:03 PM by 68.169.135.180 -
Changed lines 14-17 from:
!! Automaton Controller

Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits, for game balance ''and'' thematic reasons, but the others are fair game. Remember that the automaton casts its spells ''for'' the controller, so the mage's Edges do not apply.
to:
!!!! Automaton Controller

Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits for thematic reasons as much as game balance, but the others are fair game. The controller is likely a renegade from Dweomer, but the secrets of automaton creation have leaked out to other magical communities, so that isn't a requirement.
Changed line 19 from:
* '''Killing Machine:''' While controlling an automaton the ace gains the use, bonuses, and effects of all personal Combat Edges and associated maneuvers.
to:
* '''Arcane Link:''' When the automaton is casting spells, the controller may use their ''own'' Power Edges (like Blaster or Wizard), but must pay any PPE surcharge themselves.
October 20, 2019, at 09:58 PM by 68.169.135.180 -
Changed lines 6-7 from:
[[#HJ | New Hero's Journey Tables]]
to:
* [[#MARS | New Mars Packages]]
* [[#HJ | New Hero's Journey Tables]]

----

[[#MARS]]
!! New M.A.R.S. Packages

!! Automaton Controller

Automatons are detailed on SFONA pp. 35-36 and A&M pp. 37-41. The mighty Colossus is off-limits, for game balance ''and'' thematic reasons, but the others are fair game. Remember that the automaton casts its spells ''for'' the controller, so the mage's Edges do not apply.

* Begin with Occult d6, Piloting d6, plus the Arcane Background (Magic) and Controller Edges.
* '''Killing Machine:''' While controlling an automaton the ace gains the use, bonuses, and effects of all personal Combat Edges and associated maneuvers.
* Select one available automaton ''except'' for the Colossus.
* Begin with standard Starting Gear.

----

Changed line 30 from:
''Glitter Boys may use one or both of their starting rolls on it. With GM permission, other Power Armor Aces (and maybe even vehicle owners) can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by [[https://www.pegforum.com/forum/savage-rifts%C2%AE/castle-refuge/31590-glitter-boy-legacy-roll-table | Akerbakk]].''
to:
''Glitter Boys may use one or both of their starting rolls here. With GM permission, other Power Armor Aces (and maybe even vehicle owners) can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by [[https://www.pegforum.com/forum/savage-rifts%C2%AE/castle-refuge/31590-glitter-boy-legacy-roll-table | Akerbakk]].''
October 20, 2019, at 09:48 PM by 68.169.135.180 -
Added lines 1-35:
Return to [[Savage Rifts]]
----

!!!! Table of Contents

[[#HJ | New Hero's Journey Tables]]

[[#HJ]]
!! New Hero's Journey Tables

!!!! Legacy Armor

''Glitter Boys may use one or both of their starting rolls on it. With GM permission, other Power Armor Aces (and maybe even vehicle owners) can roll here as well, though they must reroll result 11-12 and the GM may need to interpret or reroll other results as well. Created by [[https://www.pegforum.com/forum/savage-rifts%C2%AE/castle-refuge/31590-glitter-boy-legacy-roll-table | Akerbakk]].''

Glitter Boy pilots could probably trace their "generational line" to before the Great Cataclysm, their iconic suit handed down through the ages. Previous owners have made modifications, increasing the effectiveness of the suit. Roll once on the following table and add the bonuses to the power armor. Each benefit can only be applied ''once;'' reroll duplicates.

|| border=1
||!    d20    ||! Upgrade Result ||
||! 1–5 || '''Secondary Weapon:''' You start with a single "sidearm" for when massive overkill is a bad idea. Choose any Mod 1 vehicular weapon adapted for handheld use (TLPG, p. 106) ''or'' a giant vibro sword. You may not sell it back during character creation. ||
||! 6 || '''Heavy Plating:''' Someone wanted to ensure that their suit could survive anything the battlefield threw at it. Add +2 Armor. ||
||! 7 || '''Diagnostics Complement:''' Your Glitter Boy has embedded software which assists the technician in repair. Add +1 to all Repair rolls and reduce the required repair time by half when the system is engaged. ||
||! 8 || '''Optimized Main Gun:''' Your RG-14 has integrated predictive fire systems and/or optimized fire controls. Add +1 to Shooting (+2 total) and +1 to damage. ||
||! 9 || '''Reinforced Frame:''' Your armor was built to protect you from the deadliest assaults. Add +1 Toughness. ||
||! 10 || '''Demon Slayer:''' Someone was keen on fighting the supernatural with their G-10. Silver-plated claws or spikes allow you to damage vampires and other affected creatures with Melee attacks, and a modified forearm design adds +1 to Parry. ||
||! 11–12 || '''Legendary:''' A unique cosmetic feature identifies your Glitter Boy above all others, and a particularly incredible history associated with your suit gives your character an additional +1 to social checks. ||
||! 13 || '''Upgraded Hydraulics:''' Specially enhanced locomotors add +1 to Strength and +2 to ground Pace (increase to 65 MPH). ||
||! 14-15 || '''Expeditionary Upgrades:''' A previous owner spent a lot of time on the road. Your suit comes with a Signal Booster (EOH, p. 51) and a more luxurious interior which grants +1 to all Vigor checks made while in the G-10. ||
||! 16 || '''Integrated Psi Damper:''' Your suit has a built-in Psi-Damper (EOH, p. 54) to prevent some psychic from ruining your day. ||
||! 17-18 || '''Spare Parts and Switches:''' You begin with enough spare parts to affect a Serious repair. Additionally, ergonomic controls grant a +1 to all Piloting checks. ||
||! 19–20 || Choose any one upgrade. ||



----
Return to [[Savage Rifts]]