In Nomine Character Creation

Main.InNomineCharacterCreation History

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March 18, 2019, at 12:21 PM by 74.221.181.126 -
Changed line 87 from:
These can be purchased during character creation for 3 CP each. After that, they are generally awarded by a Superior or Word-Bound, not acquired with CP.
to:
You start with your Superior's basic Rites. If your backstory justifies it, you may start with other Rites for 3 CP each. Once the game starts, additional Rites are generally awarded by a Superior or Word-Bound, not acquired with CP.
March 17, 2019, at 10:50 PM by 74.221.181.126 -
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When performing songs -- and ''only'' when performing songs -- the check digit of a successful roll "explodes." That is, if you roll a natural 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on. For disturbance purposes, however, treat the check digit as just 6.
August 24, 2018, at 05:58 AM by 67.98.187.69 -
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Each vessel may also have a especially pleasing or hideous appearance (up to +3 or down to -2), which modifies all reaction rolls and social skill rolls. This doesn't necessarily mean the vessel is ''attractive''; an imposing frame or the demeanor of an elderly priest would qualify as well. Positive Appearance costs 2 CP/level; negative refunds 2 CP/level. Alternatively, some or all of that Appearance may be Sex Appeal, which restricts it to just half of the populace and is worth 1 CP/level.
to:
Each vessel may also have a especially pleasing or hideous appearance (up to +3 or down to -2), which modifies all reaction rolls and social skill rolls. This doesn't necessarily mean the vessel is ''attractive''; an imposing frame or the demeanor of an elderly priest would qualify as well. Positive Appearance costs 2 CP/level; negative refunds 2 CP/level. Alternatively, some or all of that Appearance may be Sex Appeal, which restricts it to just half of the populace and is worth 1 CP/level. Appearance cannot reduce the cost of a vessel below 1 CP.
November 20, 2017, at 02:14 PM by 74.221.181.182 -
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A choir/band attunement costs 5 CP. A servitor attunement costs 10 CP. After character creation, attunements cannot be purchased freely; they must be awarded by a Superior.
to:
A choir/band attunement costs 5 CP. A servitor attunement costs 10 CP. After character creation, attunements require the Superior's permission to buy; they are also often given out as rewards.
November 20, 2017, at 02:05 PM by 74.221.181.182 -
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!!!! Roles
to:
!!!! Roles and Status
November 20, 2017, at 01:08 PM by 74.221.181.182 -
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For celestials, all skills now default to -2, or -4 for Knowledge skills. For humans and former humans, all skills now default to 0 (no penalty), or -2 for Knowledge skills. ''Exceptions:'' Fighting (Unarmed) always defaults to 0, Enchantment has ''no'' default, and the GM may always rule that a specific Knowledge skill cannot be used at default or just has a higher penalty.
to:
Most skills default at -2 for celestials or no penalty for humans. There are a few exceptions: Enchantment has no default, Fighting (Unarmed) defaults at no penalty, and most Knowledge skills default at -4 (or worse).
November 06, 2017, at 11:50 AM by 74.221.181.182 -
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Mortals don't need a role, and start with Status 1. They may increase Status to a maximum of 6 for 2 CP per +1.
to:
Mortals start with Status 1 and may increase this to a maximum of Status 6 for 2 CP per +1.
November 06, 2017, at 11:44 AM by 74.221.181.182 -
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Anyone may also buy Ethereal Toughness and/or Celestial Toughness, for 4 CP/level (maximum level 6), though Ethereal and Celestial combat is much less common. This is always innate, never tied to a vessel.
to:
Anyone may also buy Ethereal Toughness and/or Celestial Toughness, for 4 CP/level (maximum level 6 for celestials, 2 for humans), though Ethereal and Celestial combat is much less common. This is always innate, never tied to a vessel.
November 06, 2017, at 11:43 AM by 74.221.181.182 -
Changed line 53 from:
When performing songs -- and ''only'' when performing songs -- the check digit of a successful roll "explodes." That is, if you roll a natural 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.
to:
When performing songs -- and ''only'' when performing songs -- the check digit of a successful roll "explodes." That is, if you roll a natural 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on. For disturbance purposes, however, treat the check digit as just 6.
November 06, 2017, at 11:41 AM by 74.221.181.182 -
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+1 to a Force costs 9 CP, but this must be paid all at once and must be bestowed by your Superior, which means you cannot choose this option if you're currently disfavored.
to:
+1 to a Force costs 9 CP, and lets you raise the associated characteristics by two levels, but this must be paid all at once and must be bestowed by your Superior, which means you cannot choose this option if you're currently disfavored.
November 06, 2017, at 11:40 AM by 74.221.181.182 -
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Mortals have just the one body, so they buy innate levels of Toughness and Appearance, using the same rules and costs.
to:
Mortals have just the one body, so they do not (and cannot) buy Vessels. Instead, they can buy 1-2 levels of innate Toughness for 4 CP/level (a bit pricier than for celestials) and take Appearance from -2 to +3 for the usual 2 CP/level.
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Mortals don't need a role, and start with Status 1. They may increase Status to a maximum of 6 for 2 CP per +1.
October 24, 2017, at 02:51 PM by 74.221.181.182 -
Changed line 53 from:
When performing songs -- and ''only'' when performing songs -- the check digit of a successful roll "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.
to:
When performing songs -- and ''only'' when performing songs -- the check digit of a successful roll "explodes." That is, if you roll a natural 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.
October 24, 2017, at 02:39 PM by 74.221.181.182 -
Changed line 55 from:
'''Numinous Corpus:''' These add to the damage done by your normal unarmed attack, which means that their Power is effectively increased by your Corporeal Forces. Optionally, angels can learn "Heavenly" versions of Numinous Corpus: Acid becomes Holy Water; Claws and Feet become Smiting Fists or Feet (which glow); Horns become a Halo; Tongue becomes Tongue of Fire; and a Tail or Wings can be feathery or furry instead of scaly. All stats remain the same, only the appearance differs.
to:
'''Numinous Corpus:''' These add to the damage done by your normal unarmed attack, which means that their Power is effectively increased by your Corporeal Forces. "Heavenly" versions of Numinous Corpus exist: Acid becomes Holy Water; Claws and Feet become Smiting Fists or Feet (which glow); Horns become a Halo; Tongue becomes Tongue of Fire; and a Tail or Wings can be feathery or furry instead of scaly. All stats remain the same, only the appearance differs.
October 24, 2017, at 02:38 PM by 74.221.181.182 -
Changed line 53 from:
When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.
to:
When performing songs -- and ''only'' when performing songs -- the check digit of a successful roll "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.
October 23, 2017, at 04:11 PM by 74.221.181.182 -
Changed line 83 from:
Servants cost (Class x Level)/2 CP, rounded up. See '''''In Nomine''''' (p. 45) for details. (It's not worth going into more detail here when it's somewhat complicated and I've never had a PC take a servant.)
to:
Servants cost (Class x Level)/2 CP, rounded up. See '''''In Nomine''''' (p. 45) for details.
October 23, 2017, at 04:11 PM by 74.221.181.182 -
Changed line 75 from:
A role grants Knowledge (Role) skill equal to its level. In addition, when you take an action which would cause disturbance ''but that fits within your role,'' you may roll against Corporeal Forces + Role Level. Success means there is no disturbance from this action. Failure just reduces the disturbance level by the check digit.
to:
A role grants Knowledge (Role) skill equal to its level. In addition, when you take an action which would cause disturbance ''but that fits within your role,'' you may roll against Corporeal Forces + Role Level. Success means there is no disturbance from this action. Failure still reduces the disturbance level by the role's level, up to halving it at most.
October 23, 2017, at 04:09 PM by 74.221.181.182 -
Changed lines 53-57 from:
The following additional rules apply to songs:

* When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a
6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.
* Any song which inflicts damage increases its Power by the singer's appropriate Forces, above and beyond what's listed for the song.
* Optionally, angels can learn more "Heavenly" versions of Numinous Corpus. Acid becomes Holy Water. Claws and
Feet become (glowing) Smiting Fists or Smiting Feet. Horns become a Halo. Tongue becomes Tongue of Fire. And a Tail or Wings can be feathery or furry instead of scaly. All stats remain the same, only the appearance differs.
to:
When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.

'''Numinous Corpus:''' These add to the damage done by your normal unarmed attack, which means that their Power is effectively increased by your Corporeal Forces. Optionally, angels can learn "Heavenly" versions of Numinous Corpus: Acid becomes Holy Water; Claws and Feet become Smiting Fists or
Feet (which glow); Horns become a Halo; Tongue becomes Tongue of Fire; and a Tail or Wings can be feathery or furry instead of scaly. All stats remain the same, only the appearance differs.
October 23, 2017, at 03:56 PM by 74.221.181.182 -
Changed lines 53-55 from:
When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.

(Optionally, angels can learn more "Heavenly" versions of Numinous Corpus. Acid becomes Holy Water. Claws and Feet become (glowing) Smiting Fists or Smiting Feet. Horns become a Halo
. Tongue becomes Tongue of Fire. And a Tail or Wings can be feathery or furry instead of scaly. All stats remain the same, only the appearance differs.)
to:
The following additional rules apply to songs:

* When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a
6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.
* Any song which inflicts damage increases its Power by the singer's appropriate Forces, above and beyond what's listed for the song
.
* Optionally, angels can learn more "Heavenly" versions of Numinous Corpus. Acid becomes Holy Water. Claws and Feet become (glowing) Smiting Fists or Smiting Feet. Horns become a Halo. Tongue becomes Tongue of Fire. And a Tail or Wings can be feathery or furry instead of scaly. All stats remain the same, only the appearance differs.
October 21, 2017, at 12:26 AM by 74.221.181.182 -
Added lines 54-55:

(Optionally, angels can learn more "Heavenly" versions of Numinous Corpus. Acid becomes Holy Water. Claws and Feet become (glowing) Smiting Fists or Smiting Feet. Horns become a Halo. Tongue becomes Tongue of Fire. And a Tail or Wings can be feathery or furry instead of scaly. All stats remain the same, only the appearance differs.)
October 18, 2017, at 08:34 PM by 74.221.181.182 -
Changed line 19 from:
In a mixed game, it's fairest to give everyone character points based on the highest-Force PC, then "compensate" everyone lower by an additional 4 character points per difference in Forces. ''Example:'' If one PC is a 9-Force celestial and another is a 6-Force soldier, the celestial gets 44 character points and the soldier gets 44 + (4 x 3 Forces) = 44 + 12 = 56 character points.
to:
In a mixed game, it may just be accepted that certain character types will be weaker than others. However, if the GM thinks this is unfair, he can give the weaker people an extra 8 CP per difference in Forces. ''Example:'' If one PC is a 9-Force celestial and another is a 6-Force soldier, the celestial gets 8 + (9 x 4) = 44 CP and the soldier would normally get 8 + (6 x 4) = 32 CP, but the GM adds another 24 CP (3 Forces difference x 8) for a total of 56 CP.
October 18, 2017, at 08:28 PM by 74.221.181.182 -
Changed line 65 from:
Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. For other realms, substitute the appropriate Forces and Strength becomes Intelligence or Will. See [[In Nomine Combat]] for more.
to:
Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. For other realms, substitute the appropriate Forces and Strength becomes Intelligence or Will. See [[In Nomine Gameplay]] for more.
October 18, 2017, at 07:28 PM by 74.221.181.182 -
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Celestials (aside from Kyriotates and Shedim) require vessels, which cost 3 CP per level (maximum level 6). The vessel's level is its inherent Toughness.
to:
Celestials (aside from Kyriotates and Shedim) require vessels, which cost 3 CP per level (maximum level 6). The vessel's level is its inherent Toughness. (Kyriotates and Shedim have Toughness equal to their host's Corporeal Forces.)
October 18, 2017, at 02:49 PM by 74.221.181.182 -
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Return to [[In Nomine]]
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See also [[In Nomine Resonances and Attunements]] for important changes that may affect decisions you make during character creation.
to:
See also [[In Nomine Resonances and Attunements]] for important changes that may affect decisions you make during character creation.

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Return to [[In Nomine]]
October 18, 2017, at 02:48 PM by 74.221.181.182 -
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!! Forces and Characteristics
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Determine and distribute Forces normally, minimum 1 Force of each type unless stated otherwise. Celestials get 9 Forces. Soldiers and mummies get 6 (min. 2 Corporeal). Humans get 5. Remnants get 5 (0 Celestial). And so on.

Every characteristic starts at 4. Each Force gives you a total of +2 to improve the two associated characteristics. No characteristic can exceed 10 (+6). ''Example:'' Sade has 2 Corporeal Forces, which gives her a total of +4 to improve Strength and Agility; she assigns +1 to Strength (Strength 5) and +3 to Agility (Agility 7).

While it's legal to pump up just one characteristic, a balanced approach works much better for anyone who'll be focusing on songs; see below.

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!! Character Points (CP)
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Everyone starts with 8 + (total Forces x 4) character points to spend on the resources below.

In a mixed game, it's fairest to give everyone character points based on the highest-Force PC, then "compensate" everyone lower by an additional 4 character points per difference in Forces. ''Example:'' If one PC is a 9-Force celestial and another is a 6-Force soldier, the celestial gets 44 character points and the soldier gets 44 + (4 x 3 Forces) = 44 + 12 = 56 character points.

If you start with any Discord, you receive 3 extra CP per Discord level.

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!! Resources
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For simplicity, even resources which are unchanged appear below.

!!!! Raising Characteristics or Forces

These can only be raised after the game starts, not with starting CP.

+1 to a characteristic costs 5 CP. Every two raises within a given Realm raises that Force by +1. For example, any of +2 Strength, +2 Agility, or +1 Strength and +1 Agility will also give +1 to Corporeal Forces. Your Superior does not automatically know about any of this!

+1 to a Force costs 9 CP, but this must be paid all at once and must be bestowed by your Superior, which means you cannot choose this option if you're currently disfavored.

!!!! Attunements

A choir/band attunement costs 5 CP. A servitor attunement costs 10 CP. After character creation, attunements cannot be purchased freely; they must be awarded by a Superior.

!!!! Skills

Skills cost 1 CP per level, up to a maximum of level 6. The skill list has been streamlined considerably; see [[In Nomine Skills]].

For celestials, all skills now default to -2, or -4 for Knowledge skills. For humans and former humans, all skills now default to 0 (no penalty), or -2 for Knowledge skills. ''Exceptions:'' Fighting (Unarmed) always defaults to 0, Enchantment has ''no'' default, and the GM may always rule that a specific Knowledge skill cannot be used at default or just has a higher penalty.

!!!! Songs

Songs cost 1 CP per level, up to a maximum of level 6.

To use a song, roll against the ''lower'' of your two characteristics within the appropriate Realm plus the song's level. For example, if you have Strength 8 and Agility 4, you'd roll against Agility + Song Level to perform a Corporeal song.

When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.

!!!! Vessels, Toughness, and Appearance

Celestials (aside from Kyriotates and Shedim) require vessels, which cost 3 CP per level (maximum level 6). The vessel's level is its inherent Toughness.

Each vessel may also have a especially pleasing or hideous appearance (up to +3 or down to -2), which modifies all reaction rolls and social skill rolls. This doesn't necessarily mean the vessel is ''attractive''; an imposing frame or the demeanor of an elderly priest would qualify as well. Positive Appearance costs 2 CP/level; negative refunds 2 CP/level. Alternatively, some or all of that Appearance may be Sex Appeal, which restricts it to just half of the populace and is worth 1 CP/level.

Mortals have just the one body, so they buy innate levels of Toughness and Appearance, using the same rules and costs.

Anyone may also buy Ethereal Toughness and/or Celestial Toughness, for 4 CP/level (maximum level 6), though Ethereal and Celestial combat is much less common. This is always innate, never tied to a vessel.

Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. For other realms, substitute the appropriate Forces and Strength becomes Intelligence or Will. See [[In Nomine Combat]] for more.

!!!! Roles

Only celestials need or can have roles. Choose your role's Status (1-6), which affects reaction rolls, social skill rolls, societal opportunities, and financial resources. Cost is (Status x Role Level)/2 CP, rounded up.

In general, a Status 3-4 role should be at ''least'' level 2, while a Status 5-6 role should be at least level 3.

A role grants Knowledge (Role) skill equal to its level. In addition, when you take an action which would cause disturbance ''but that fits within your role,'' you may roll against Corporeal Forces + Role Level. Success means there is no disturbance from this action. Failure just reduces the disturbance level by the check digit.

!!!! Artifacts

As artifacts are by far the most complex resources in the game, they have detailed rules for costs. See [[In Nomine Artifacts]].

!!!! Servants

Servants cost (Class x Level)/2 CP, rounded up. See '''''In Nomine''''' (p. 45) for details. (It's not worth going into more detail here when it's somewhat complicated and I've never had a PC take a servant.)

!!!! Rites

These can be purchased during character creation for 3 CP each. After that, they are generally awarded by a Superior or Word-Bound, not acquired with CP.

!!!! Distinctions and Words

These can only be awarded, never purchased!

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!! Other Changes
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See also [[In Nomine Resonances and Attunements]] for important changes that may affect decisions you make during character creation.