House Brax Of Dorne

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  • Motto: "Salt and Iron"
  • Coat of Arms: A (color?) impaled man on a (color?) background
  • House Head: (unknown?)
  • Liege: Lady Nymella Toland, House Toland of Ghost Hill

History

Roughly three and a half centuries ago, three Tyroshi mercenary companies set out after a failed attempt to overthrow their home city. Traveling through the Stepstones, island by island, they found no succor until they arrived in Westeros at one of the edges of The Broken Arm. Seizing a small, poorly defended port, the mercenaries celebrated much of the night until one of the company's leaders, a man named Cyrus Brax, leapt from his chair and stabbed the other two company officers to death with a stowed away sword.

Cyrus then led the rest of his waiting men into an ambush of the other two companies. They being drunk and unaware, Cyrus’s men captured the vast majority of them alive. Cyrus gave them two options: acknowledge him as ruler or die. Most took the first but those that did not soon regretted their choice.

Using 12' stakes harvested from the nearby forest, Cyrus had each recalcitrant person impaled alive atop the wood and left to bake in the Dornish sun along the perimeter of the town. When the Dornish armies arrived a few days later, to deal with these outsiders upon their land, Cyrus greeted them as though they were welcome guests. The leadership, horrified and befuddled by the behavior, retreated fearing a trap.

It was not until a year had passed that Cyrus requested to be welcome into Dornish principality. Some say Brax was only accepted of fear of what he may do if he wasn’t.

Since that day, House Brax has served as loyal bannermen to the Toland family — though their reputation for strange habits and cruelty has never left them. They have since become more ingrained in the local economy, with the port of (unknown?) serving as a welcome source for goods from far-off lands. Its location has also made it ideal for basing naval forces, whether fighting off Eastern raids or providing a buffer against Westerosi civil wars.

Household

Name in boldface are player characters.

Family

tbd

Retainers

tbd

Holdings

Seahaven

A modest keep to the east of Ghost Hill, nestled in the foothills of the Nymerian Mountains. Though the vegetation here is sparse by Northern standards, a well-trained eye can find much to survive on, from the cacti and underground vines to the animals which feed on them. From Bloodstone Port, Binders Road passes through here not far from the keep, allowing House Brax to keep an eye on the traffic flowing to and from the rest of Dorne. The keep is defended by House Brax's personal guard, and is somewhat known for its herbal greenhouses, an epic achievement of glassblowing.

  • Defense: Hall (+4, 2 units)
  • Lands: Hills, Grasslands, Road
  • Power: Trained Personal Guard (in Hall)
  • Wealth: Greenhouse (Herbal), Maester, Standard of Living (Comfortable)

Bloodstone Port

Small but busy, this port town sees most of its traffic from those wishing to avoid Plankytown or one of the other major ports — as often for legitimate reasons as not. From here, Binders Road gives access to the rest of Dorne. It is well-defended, with a company of archers in the strong stone tower which oversees the port, a garrison within the town proper, and five warships in the harbor (whose raiders spend most of their downtime in town). The area around the town is lightly peppered with palm and mangrove trees, which thrive near salt water, which provide a ready source of wood and food. The former is part of the reason several famed shipwrights have come to work in the area (with bribery from House Brax being the other part).

  • Defense: Tower (+3, 1 unit)
  • Lands: Plains, Coast, Light Woods, Road
  • Population: Small Town
  • Power: Trained Archers (in Tower); Trained Garrison, Trained Raiders, Veteran Warships (in Town)
  • Wealth: Artisan (Shipwright), Port

House Perks

  • +d6 to House Fortunes rolls*
  • -2 to cost of Ships (Artisan)
  • +1 to Intrigue defense (Standard of Living)
  • +1B to Endurance when rolling to recover at home (Standard of Living)
  • +1B to Healing when treating injury or illness at home (Greenhouse)
  • Can acquire items costing less than 1gd using House stipend (Standard of Living)
* Law -2, Artisan +1, Maester +3, Port +2

Military

(to be completed; note Trained = +60xp, Veteran = +100xp)

(name?) — Bloodstone Port (in Tower)

  • Unit Type: Trained Archers (cost 6)
  • Discipline: ?
  • Movement: ? (Bulk 0)
  • Abilities: ?
  • Fighting Damage: ?
  • Marksmanship Damage: ? (? Range)
  • Defense: ?
  • Armor Rating: ? (AP 0)
  • Health: ?

(name?) — Bloodstone Port

  • Unit Type: Trained Garrison (cost 5)
  • Discipline: ?
  • Movement: ? (Bulk 0)
  • Abilities: ?
  • Fighting Damage: ?
  • Marksmanship Damage: ? (? Range)
  • Defense: ?
  • Armor Rating: ? (AP 0)
  • Health: ?

(name?) — Seahaven (in Hall)

  • Unit Type: Trained Personal Guard (cost 9)
  • Discipline: ?
  • Movement: ? (Bulk 0)
  • Abilities: ?
  • Fighting Damage: ?
  • Marksmanship Damage: ? (? Range)
  • Defense: ?
  • Armor Rating: ? (AP 0)
  • Health: ?

(name?) — Bloodstone Port (on ships or in town)

  • Unit Type: Trained Raiders (cost 6)
  • Discipline: ?
  • Movement: ? (Bulk 0)
  • Abilities: ?
  • Fighting Damage: ?
  • Marksmanship Damage: ? (? Range)
  • Defense: ?
  • Armor Rating: ? (AP 0)
  • Health: ?

(name?) — Bloodstone Port (Harbor)

  • Unit Type: Veteran Warships (cost 10/12)
  • Discipline: ?
  • Movement: ? (Bulk 0)
  • Abilities: ?
  • Fighting Damage: ?
  • Marksmanship Damage: ? (? Range)
  • Defense: ?
  • Armor Rating: ? (AP 0)
  • Health: ?

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