DAW

Main.DAW History

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Changed line 11 from:
All DAWs are mute Constructs. This means they get +2 to recover from being Shaken, ignore one level of Wound modifiers, don't breathe, and are immune to disease and poison. They materialize with ammo equal to your maximum ammo count (this is digistructed ammo; they cannot share it with you).
to:
All DAWs are mute Constructs. They get +2 to recover from being Shaken, ignore one level of Wound modifiers, don't breathe, and are immune to disease and poison. They materialize with ammo equal to your maximum ammo count (this is digistructed ammo; they cannot share it with you).
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Return to [[SWADE Borderlands]]
to:
Return to [[BAE Borderlands Adventure Edition]]
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* '''Shield Repair:''' (Seasoned; any.) As the only action it takes that turn, the DAW may restore the shields of one subject within 6". The shield wearer makes an immediate Recharge roll at +2, and recovers 1 Capacity "wound" even on a (non-critical) failure.
to:
* '''Shield Repair:''' (Seasoned; any.) As the only action it takes that turn, the DAW may restore the shields of one subject within 6". The shield wearer makes an immediate Recharge roll at +2, and recovers a minimum of 1 Capacity (even on a failure).
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----

Return to [[BAE Borderlands Adventure Edition]]
March 26, 2019, at 03:43 PM by 74.221.181.126 -
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* '''Bodyguard:''' (Veteran.) This clone looks like you, not just a holographic projection. When you're hit by an attack, instead of rolling to Soak, you may spend a Benny to declare that your clone was hit instead.
to:
* '''Bodyguard:''' (Veteran.) This clone looks like you, not just a holographic projection. When you're hit by an attack, instead of rolling to Soak, you may spend a Benny to declare that your clone took the hit instead. If this destroys the clone, it cannot use this ability again this fight (this only matters if it has Replaceable Resources, above).
March 26, 2019, at 03:40 PM by 74.221.181.126 -
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* '''Replaceable Resources:''' (Novice; any.) When your DAW is destroyed, it reforms next to you automatically next combat turn instead of counting as destroyed! This counts as its action that turn. It is not a new "materialization" for the purpose of "once per materialization" abilities. The downside to this ability is that it ''drastically'' increases the effort your control systems must put forth; while the DAW is active, you are at -1 to ''all'' rolls. This penalty is cumulative if you have multiple active DAWs with this feature! You cannot turn this ability off.
to:
* '''Replaceable Resources:''' (Novice; any.) When your DAW is destroyed, it reforms next to you automatically next combat turn instead of counting as destroyed! Reforming counts as all of its actions that turn. It is not a new "materialization" for the purpose of "once per materialization" abilities. The downside to this ability is that it ''drastically'' increases the effort your control systems must put forth; while the DAW is active, you are at -1 to ''all'' rolls. This penalty is cumulative if you have multiple active DAWs with this feature! You cannot turn this ability off.
March 26, 2019, at 03:40 PM by 74.221.181.126 -
Changed lines 7-8 from:
When you take the '''Digistructed Autonomous Weapon (DAW)''' [[BAE Edges | Edge]], choose one of the autonomous weapon options below. You may digistruct this autonomous weapon in an adjacent space. This counts as an action. It acts on your initiative and lasts until you dismiss it (as an action), it's destroyed, or you lose consciousness or die. If voluntarily dismissed, the delay until it can be resummoned is equal to the last time it stayed digistructed (minimum one minute); for example, if you summoned a clone for 45 minutes before dismissing it, you would have to wait 45 minutes before digistructing it again. If it left involuntarily, the delay is five times longer (minimum one hour).
to:
When you take the '''Digistructed Autonomous Weapon (DAW)''' [[BAE Edges | Edge]], choose one of the autonomous weapon options below. As an action, you may digistruct this autonomous weapon in an adjacent space; it can act on your ''next'' turn. It acts on your initiative and lasts until you dismiss it (as an action), it's destroyed, or you lose consciousness or die. If voluntarily dismissed, the delay until it can be resummoned is equal to the last time it stayed digistructed (minimum one minute); for example, if you summoned a clone for 45 minutes before dismissing it, you would have to wait 45 minutes before digistructing it again. If it left involuntarily, the delay is five times longer (minimum one hour).
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* '''Replaceable Resources:''' (Novice; any.) When your DAW is destroyed, it reforms next to you automatically next combat turn instead of counting as destroyed! (This does not count as a new "materialization" for the purpose of special abilities.) However, this drastically increases the effort your control systems must put forth; while the DAW is active, you are at -1 to ''all'' rolls. This penalty is cumulative if you have multiple active DAWs with this feature! You cannot turn this ability off.
to:
* '''Replaceable Resources:''' (Novice; any.) When your DAW is destroyed, it reforms next to you automatically next combat turn instead of counting as destroyed! This counts as its action that turn. It is not a new "materialization" for the purpose of "once per materialization" abilities. The downside to this ability is that it ''drastically'' increases the effort your control systems must put forth; while the DAW is active, you are at -1 to ''all'' rolls. This penalty is cumulative if you have multiple active DAWs with this feature! You cannot turn this ability off.
Changed line 51 from:
* '''Bodyguard:''' (Veteran.) This clone looks like you, not just a holographic projection. When you're hit by an attack, instead of rolling to Soak, you may spend a Benny to declare that your clone was hit instead. If the attack destroys it, any Replaceable Resources ability it has is temporarily negated; the usual delay for a destroyed DAW applies instead.
to:
* '''Bodyguard:''' (Veteran.) This clone looks like you, not just a holographic projection. When you're hit by an attack, instead of rolling to Soak, you may spend a Benny to declare that your clone was hit instead.
March 26, 2019, at 03:34 PM by 74.221.181.126 -
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* '''Supply Drop:''' (Novice; any.) Your DAW comes with gifts from the company. When your DAW first materializes, anyone adjacent to it may pay one Benny to refill one ammo counter to full.
to:
* '''Supply Drop:''' (Novice; any.) Your DAW comes with gifts from the company. When your DAW first materializes, one person adjacent to it may refill one ammo counter to full (for free).
March 26, 2019, at 03:31 PM by 74.221.181.126 -
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* '''Hardware Upgrade:''' (Varies; any.) ''Either'' add a new piece of white gear to the DAW ''or'' upgrade the quality of one piece of gear to a maximum of purple. (What this means specifically depends on the drone.) You may choose the improvements rather than rolling randomly. The gear is Novice quality regardless of your actual Rank, unless you take the '''DAW''' Edge again to improve this (see [[BAE Edges]]). This Advance is Novice for most gear, but Seasoned to add a shield, Veteran to add a grenade mod or sniper rifle, and Heroic to add a rocket launcher.
to:
* '''Hardware Upgrade:''' (Varies; any.) ''Either'' add a new piece of white gear to the DAW ''or'' upgrade the quality of one piece of gear to a maximum of purple. (Read the DAW's description to see how this works for that model.) You may choose the improvements rather than rolling randomly. The gear is Novice quality regardless of your actual Rank, unless you take the '''DAW''' Edge again to improve this (see [[BAE Edges]]). This Advance is Novice for most gear, but Seasoned to add a shield, Veteran to add a grenade mod or sniper rifle, and Heroic to add a rocket launcher.
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* '''Digidealer:''' (Veteran.) The drone's Healing Nanobots can now inject various drugs and toxins in allied and enemy organisms. Roll against the drone's Healing (as its only action this turn) to boost or lower one of the target's Traits (attributes or skills) by one die type, or two with a raise. Boosted traits last for five combat rounds (about half a minute out of combat). Lowered traits cannot go below d4 (attribute) or d4-2 (skill); the victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of each of his turns, with each success and raise restoring a die type. Digidealer effects do not stack.
to:
* '''Digidealer:''' (Veteran.) The drone's Healing Nanobots can now inject various drugs and toxins in allied and enemy organisms (not robots). Roll against the drone's Healing (as its only action this turn) to boost or lower one of the target's Traits (attributes or skills) by one die type, or two with a raise. Boosted traits last for five combat rounds (about half a minute out of combat). Lowered traits cannot go below d4 (attribute) or d4-2 (skill); the victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of each of his turns, with each success and raise restoring a die type. Digidealer effects do not stack.
Changed line 77 from:
All drones have extendable manipulators for doing things like opening doors and grabbing Quest Items. The attack drone focuses on staying mobile and dealing damage.
to:
All drones have extendable manipulators for opening doors, grabbing Quest Items, etc. The attack drone focuses on staying mobile and dealing damage.
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* '''Loyal Weapons:''' (Novice; clone or combat robot only.) The DAW may derez and re-digistruct its weapons with a thought. This makes it impossible to disarm (the weapons just reappear in its hands) and allows it to swap weapons as a free action.
to:
* '''Loyal Weapons:''' (Novice; any but drones or turret.) The DAW may derez and re-digistruct its weapons with a thought. This makes it impossible to disarm (the weapons just reappear in its hands) and allows it to swap weapons as a free action.
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* '''Hardware Optimization:''' (Varies; any.) ''Either'' add a new piece of white gear to the DAW ''or'' upgrade the quality of one piece of gear to a maximum of purple. (What this means specifically depends on the drone.) You may choose the improvements rather than rolling randomly. The gear is Novice quality regardless of your actual Rank, unless you take the '''DAW''' Edge again to improve this (see [[BAE Edges]]). This Advance is Novice for most gear, but Seasoned to add a shield, Veteran to add a grenade mod or sniper rifle, and Heroic to add a rocket launcher.
to:
* '''Hardware Upgrade:''' (Varies; any.) ''Either'' add a new piece of white gear to the DAW ''or'' upgrade the quality of one piece of gear to a maximum of purple. (What this means specifically depends on the drone.) You may choose the improvements rather than rolling randomly. The gear is Novice quality regardless of your actual Rank, unless you take the '''DAW''' Edge again to improve this (see [[BAE Edges]]). This Advance is Novice for most gear, but Seasoned to add a shield, Veteran to add a grenade mod or sniper rifle, and Heroic to add a rocket launcher.
Changed lines 147-148 from:
* '''Combat Support:''' (Novice.) The support drone is rebuilt to accommodate both weapons and its healing systems; it is no longer penalized for being equipped with a weapon.
to:
* '''Combat Support:''' (Novice; Hardware Upgrade.) The support drone is rebuilt to accommodate both weapons and its healing systems; it is no longer penalized for being equipped with a weapon.
Changed lines 161-162 from:
'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Dahl Minigun (see below). While the owner can upgrade this with as many weapons as she wants, she must choose which ''two'' are equipped when the DAW is summoned. (Before equipping the turret with a grenade mod, it is ''strongly'' recommended that you first add the Combat Slinger [[BAE Edges | Edge]].)
to:
'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Dahl Minigun (see below). While the owner can upgrade this with as many weapons as she wants, she must choose which ''two'' are equipped when the DAW is summoned. (Before equipping the turret with a grenade mod, which ''does'' count as one of the two equipped weapons, it is ''strongly'' recommended that you first add the Combat Slinger [[BAE Edges | Edge]].)
Changed lines 177-179 from:
!!!! Special Turrett Advances

* '''Dual Targeting System:''' (Veteran.) The turret ignores 2 points of multi-action penalties each turn.
to:
!!!! Special Turret Advances

* '''Dual Targeting System:''' (Veteran; Hardware Upgrade.) The turret ignores 2 points of multi-action penalties each turn, as long as it is attacking with two different weapons.
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* '''Combat Support:''' (Novice.) The support drone is no longer penalized for being equipped with a weapon.
to:
* '''Combat Support:''' (Novice.) The support drone is rebuilt to accommodate both weapons and its healing systems; it is no longer penalized for being equipped with a weapon.
Changed line 149 from:
* '''Digidealer:''' (Veteran.) The drone's Healing Nanobots can now inject various drugs and toxins in allied and enemy organisms. Roll against the drone's Healing (as its only action this turn) to boost or lower one of the target's Traits (attributes or skills) by one die type, or two with a raise. Boosted traits last for five combat rounds (about half a minute out of combat). Lowered traits cannot go below d4 (attribute) or d4-2 (skill); the victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of the his following turns, with each success and raise restoring a die type. Digidealer effects do not stack.
to:
* '''Digidealer:''' (Veteran.) The drone's Healing Nanobots can now inject various drugs and toxins in allied and enemy organisms. Roll against the drone's Healing (as its only action this turn) to boost or lower one of the target's Traits (attributes or skills) by one die type, or two with a raise. Boosted traits last for five combat rounds (about half a minute out of combat). Lowered traits cannot go below d4 (attribute) or d4-2 (skill); the victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of each of his turns, with each success and raise restoring a die type. Digidealer effects do not stack.
Added lines 21-22:
* '''Loyal Weapons:''' (Novice; clone or combat robot only.) The DAW may derez and re-digistruct its weapons with a thought. This makes it impossible to disarm (the weapons just reappear in its hands) and allows it to swap weapons as a free action.
Deleted lines 73-76:

!!!! Special Combat Robot Advances

* '''Loyal Weapons:''' (Novice.) The robot may derez and re-digistruct its weapons with a thought. This makes it impossible to disarm the robot (the weapons just reappear in its hands) and allows it to swap its loadout once per turn as a free action.
Changed line 61 from:
'''Gear:''' One white melee weapon. By default, this is a Dahl Halberd (see below), though Gaige's had Dahl Handclaws. The robot is treated as a normal character for the purpose of multiple weapons; e.g., it can carry a varied loadout, but must swap weapons as usual.
to:
'''Gear:''' One white melee weapon. By default, this is a Dahl Halberd (see below), though Gaige's Deathtrap has Dahl Handclaws. The robot is treated as a normal character for the purpose of multiple weapons; e.g., it can carry a varied loadout, but must swap weapons as usual.
Changed lines 25-28 from:
* '''Shield Repair:''' (Seasoned; any.) As the only action it takes that turn, the DAW may restore the shields of one subject within 6". The shield wearer makes an immediate Recharge roll at +2, and recovers 1 Capacity "wound" even on a failure.


* '''Supply Drop:''' (Novice; any.) Your DAW comes with gifts from the company. When your DAW first materializes, anyone adjacent to it may pay one Benny for ''one'' of the following benefits: (1) refill one ammo counter, (2) refill shield to full Capacity, or (3) heal one Wound.
to:
* '''Shield Repair:''' (Seasoned; any.) As the only action it takes that turn, the DAW may restore the shields of one subject within 6". The shield wearer makes an immediate Recharge roll at +2, and recovers 1 Capacity "wound" even on a (non-critical) failure.

* '''Supply Drop:''' (Novice; any.) Your DAW comes with gifts from the company. When your DAW first materializes, anyone adjacent to it may pay one Benny to refill one ammo counter to full.
January 26, 2019, at 05:51 PM by 74.221.181.126 -
Changed line 76 from:
* '''Loyal Weapons:''' (Novice.) The robot is immune to being disarmed; if its weapons are knocked free, they immediately derez and re-digistruct in the robot's hands.
to:
* '''Loyal Weapons:''' (Novice.) The robot may derez and re-digistruct its weapons with a thought. This makes it impossible to disarm the robot (the weapons just reappear in its hands) and allows it to swap its loadout once per turn as a free action.
January 26, 2019, at 05:46 PM by 74.221.181.126 -
Changed line 136 from:
'''Pace:''' 12" (Flight), '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)
to:
'''Pace:''' 12" (Flight), '''Parry:''' 2, '''Toughness:''' 9 (5 + 4)
January 26, 2019, at 05:45 PM by 74.221.181.126 -
Changed lines 110-111 from:
'''Pace:''' 12" (Flight), '''Parry:''' 2, '''Toughness:''' 5 (5 + 0)
to:
'''Pace:''' 12" (Flight), '''Parry:''' 2, '''Toughness:''' 6 (4 + 2)
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* ''Armor +2.''
Added lines 122-123:
* ''Size -1.''
Changed lines 162-163 from:
'''Pace:''' 0", '''Parry:''' 2, '''Toughness:''' 10 (6 + 4)
to:
'''Pace:''' 0", '''Parry:''' 2, '''Toughness:''' 11 (7 + 4)
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* ''Size +1.''
January 26, 2019, at 05:23 PM by 74.221.181.126 -
Changed line 122 from:
* '''Complete Invisibility:''' (Veteran.) Adaptive Paint no longer takes -2 to Stealth if moving. In addition, if the recon drone is equipped with a weapon, it can attack and then attempt to reestablish Adaptive Paint, however it must reserve an action to do so and take the standard multi-action penalty.
to:
* '''Complete Invisibility:''' (Veteran.) Adaptive Paint no longer takes -2 to Stealth if moving. In addition, if the recon drone is equipped with a weapon, after attacking it may attempt to reestablish Adaptive Paint; however, it must reserve an action to do so and takes the usual multi-action penalties.
January 26, 2019, at 05:22 PM by 74.221.181.126 -
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* '''Combat Support:''' (Novice.) The support drone is no longer penalized for being equipped with a weapon.
January 26, 2019, at 05:20 PM by 74.221.181.126 -
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* ''Digiweapons:'' (Novice.) The robot is immune to being disarmed; if its weapons are knocked free, they immediately derez and re-digistruct in the robot's hands.
to:
* '''Loyal Weapons:''' (Novice.) The robot is immune to being disarmed; if its weapons are knocked free, they immediately derez and re-digistruct in the robot's hands.
January 26, 2019, at 05:19 PM by 74.221.181.126 -
Changed lines 172-174 from:
!!!! Special xxx Advances

* '''x:''' x
to:
!!!! Special Turrett Advances

* '''Dual Targeting System:''' (Veteran.) The turret ignores 2 points of multi-action penalties each turn.
January 26, 2019, at 05:16 PM by 74.221.181.126 -
Changed lines 62-63 from:
'''Gear:''' One white melee weapon. By default, this is a Dahl Halberd (see below). The robot is treated as a normal character for the purpose of multiple weapons; e.g., it can carry a varied loadout, but must swap weapons as usual.
to:
'''Gear:''' One white melee weapon. By default, this is a Dahl Halberd (see below), though Gaige's had Dahl Handclaws. The robot is treated as a normal character for the purpose of multiple weapons; e.g., it can carry a varied loadout, but must swap weapons as usual.
Added lines 74-77:
!!!! Special Combat Robot Advances

* ''Digiweapons:'' (Novice.) The robot is immune to being disarmed; if its weapons are knocked free, they immediately derez and re-digistruct in the robot's hands.

Added lines 120-123:
!!!! Special Recon Drone Advances

* '''Complete Invisibility:''' (Veteran.) Adaptive Paint no longer takes -2 to Stealth if moving. In addition, if the recon drone is equipped with a weapon, it can attack and then attempt to reestablish Adaptive Paint, however it must reserve an action to do so and take the standard multi-action penalty.

Changed lines 148-169 from:








!! name

Description

'''Attributes:''' Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4

'''Skills:'''

'''Pace:''' 6", '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Hyperion Vision (see below). (describe how weapons work)

*
''Hyperion Vision:'' ((INSERT STATS))
to:
!! Turret

The only DAW incapable of movement or manipulation of any sort, with its full focus on "being a gun."

'''Attributes:''' Agility d4, Smarts d4, Spirit d4, Strength d8 (for Min Str purposes), Vigor d8

'''Skills:''' Notice d4+2, Shooting d8.

'''Pace:''' 0", '''Parry:''' 2, '''Toughness:''' 10 (6 + 4)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Dahl Minigun (see below). While the owner can upgrade this with as many weapons as she wants, she must choose which ''two'' are equipped when the DAW is summoned. (Before equipping the turret with a grenade mod, it is ''strongly'' recommended that you first add the Combat Slinger [[BAE Edges | Edge]].)

* ''Dahl Minigun
:'' ((INSERT STATS))
Changed lines 164-170 from:
* ''Construct.''
to:
* ''Armor +4.''

* ''Cover.'' The turret can be used (by anyone) as light cover.

* ''Oversized Clip.'' Never needs to reload.

* ''Rugged Construct.'' As for Construct, but it is completely immune to becoming Shaken.
January 26, 2019, at 04:50 PM by 74.221.181.126 -
Changed lines 17-18 from:
* '''Blast:''' (Seasoned; any but support drone.) Once per materialization, the DAW may generate a nova-style blast as an action. This does 3d6 damage in an MBT centered on itself. The build-up to the blast is obvious, so it may be evaded.
to:
* '''Blast:''' (Seasoned; any but support drone.) Once per materialization, the DAW may generate a nova-style blast as the only action it takes that turn. This does 3d6 damage to all non-allies in an MBT centered on itself. The build-up to the blast is obvious, so it may be evaded.
Added lines 25-27:
* '''Shield Repair:''' (Seasoned; any.) As the only action it takes that turn, the DAW may restore the shields of one subject within 6". The shield wearer makes an immediate Recharge roll at +2, and recovers 1 Capacity "wound" even on a failure.

Changed lines 30-31 from:
!! Clone 28
to:
!! Clone
Changed lines 36-39 from:
'''Skills:''' Athletics d6, Notice d6, Shooting d6, Taunt d6.

'''Pace:''' 6", '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)
to:
'''Skills:''' Athletics d6, Fighting d6, Notice d6, Shooting d6, Taunt d6.

'''Pace:''' 6", '''Parry:''' 5, '''Toughness:''' 5 (5 + 0)
Changed lines 54-65 from:
This robot is a monster in melee

'''Attributes:''' Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4

'''Skills:'''

'''Pace:''' 6"
, '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Hyperion Vision (see below). (describe how weapons work)

* ''Hyperion Vision:'' ((INSERT STATS
))
to:
This robot is a monster in melee, though some owners eventually upgrade it with ranged capabilities.

'''Attributes:''' Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8

'''Skills:''' Fighting d6, Intimidation d6, Notice d4.

'''Pace:''' 6", '''Parry:''' 5
, '''Toughness:''' 10 (6 + 4)

'''Gear:''' One white melee weapon. By default, this is a Dahl Halberd (see below
). The robot is treated as a normal character for the purpose of multiple weapons; e.g., it can carry a varied loadout, but must swap weapons as usual.

* ''Dahl Halberd:'' Str+d8, Reach 1, 2 hands.

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* ''Armor +4.''
Changed lines 72-101 from:
!!!! Special xxx Advances

* '''x:''' x













!! name

Description

'''Attributes:''' Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4

'''Skills:'''

'''Pace:''' 6", '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Hyperion Vision (see below). (describe how weapons work)

* ''Hyperion Vision:'' ((INSERT STATS))

to:
* ''Hover.'' Ignores difficult terrain (solid only, not water, etc.).

!! Drone, Attack

All drones have extendable manipulators for doing things like opening doors and grabbing Quest Items. The attack drone focuses on staying mobile and dealing damage.

'''Attributes:''' Agility d6, Smarts d4, Spirit d4, Strength d4, Vigor d6

'''Skills:''' Athletics d6, Notice d4, Shooting d8.

'''Pace:''' 12" (Flight), '''Parry:''' 2, '''Toughness:''' 9 (5 + 4)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Dahl Rifle (see below). The drone can be upgraded with multiple weapons, but can only use one at a time (no swapping), as determined by the owner when first summoning the drone. A drone upgraded with grenades can drop them using Athletics, at the usual -2 unless its main weapon is just a pistol.

* ''Dahl Rifle:'' ((INSERT STATS))

'''Special Abilities:'''

* ''Armor +4.''

* ''Construct.''

* ''Dodge.'' Ranged attacks against the drone are made at -2.

* ''Oversized Clip.'' Never needs to reload. Other types of drone have this ability as well if equipped with a weapon.

!! Drone, Recon

The recon drone excels at aerial reconnaissance, gathering information for its owner.

'''Attributes:''' Agility d8, Smarts d4, Spirit d4, Strength d4, Vigor d6

'''Skills:''' Athletics d6, Notice d6+2, Stealth d8.

'''Pace:''' 12" (Flight), '''Parry:''' 2, '''Toughness:''' 5 (5 + 0)

'''Gear:''' Infrared audio/video camera. This drone can be upgraded with ranged weapons as for an attack drone, but attacking causes its Adaptive Paint ability to drop; it cannot be reactivated until the drone's ''next'' turn.

'''Special Abilities:'''

* ''Adaptive Paint.'' The drone can maintain partial invisibility by rolling against Stealth each turn, at -2 if moving (no penalty if still). Success gives others -4 on rolls to Notice or attack the drone; a raise gives -6.

* ''Construct.''

!! Drone, Support

The support drone backs its owner up defensively. Popular advances include the Repair skill and Shield Repair ability, gradually upgrading the drone into a full surveyor.

'''Attributes:''' Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d6

'''Skills:''' Athletics d6, Healing d6.

'''Pace:''' 12" (Flight), '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)

'''Gear:''' Infrared audio/video camera. This drone can be upgraded with ranged weapons as for an attack drone, but it is not designed for assault combat; while so equipped, ''all'' of its rolls are at -1.

'''Special Abilities:'''

* ''Armor +4.''

* ''Construct.''

* ''Healing Nanobots.'' The drone can project healing nanobots at any subject within 6", but this is the only action it can take this turn. The drone makes a Healing roll at the subject's current Wound penalty; success heals one Wound on a success or two on a raise, though it can only fix damage taken within the past hour.

!!!! Special Support Drone Advances

* '''Digidealer:''' (Veteran.) The drone's Healing Nanobots can now inject various drugs and toxins in allied and enemy organisms. Roll against the drone's Healing (as its only action this turn) to boost or lower one of the target's Traits (attributes or skills) by one die type, or two with a raise. Boosted traits last for five combat rounds (about half a minute out of combat). Lowered traits cannot go below d4 (attribute) or d4-2 (skill); the victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of the his following turns, with each success and raise restoring a die type. Digidealer effects do not stack.
January 26, 2019, at 03:40 PM by 74.221.181.126 -
Changed lines 11-12 from:
All DAWs are Constructs. This means they get +2 to recover from being Shaken, ignore one level of Wound modifiers, don't breathe, and are immune to disease and poison.
to:
All DAWs are mute Constructs. This means they get +2 to recover from being Shaken, ignore one level of Wound modifiers, don't breathe, and are immune to disease and poison. They materialize with ammo equal to your maximum ammo count (this is digistructed ammo; they cannot share it with you).
Changed lines 17-20 from:
* ''Blast:'' (Seasoned; any but support drone.) Once per materialization, the DAW may generate a nova-style blast as an action. This does 3d6 damage in an MBT centered on itself. The build-up to the blast is obvious, so it may be evaded.

* ''Replaceable Resources:'' (Novice; any.) When your DAW is destroyed, it reforms next to you automatically next combat turn instead of counting as destroyed! (This does not count as a new "materialization" for the purpose of special abilities.) However, this drastically increases the effort your control systems must put forth; while the DAW is active, you are at -1 to ''all'' rolls. This penalty is cumulative if you have multiple active DAWs with this feature!

to:
* '''Blast:''' (Seasoned; any but support drone.) Once per materialization, the DAW may generate a nova-style blast as an action. This does 3d6 damage in an MBT centered on itself. The build-up to the blast is obvious, so it may be evaded.

* '''Hardware Optimization:''' (Varies; any.) ''Either'' add a new piece of white gear to the DAW ''or'' upgrade the quality of one piece of gear to a maximum of purple. (What this means specifically depends on the drone.) You may choose the improvements rather than rolling randomly. The gear is Novice quality regardless of your actual Rank, unless you take the '''DAW''' Edge again to improve this (see [[BAE Edges]]). This Advance is Novice for most gear, but Seasoned to add a shield, Veteran to add a grenade mod or sniper rifle, and Heroic to add a rocket launcher.

* '''Mag Lock:''' (Seasoned; any but drones.) Your DAW can be deployed on walls or ceilings. If not a turret, it can also move on these surfaces.

* '''Replaceable Resources:''' (Novice; any.) When your DAW is destroyed, it reforms next to you automatically next combat turn instead of counting as destroyed! (This does not count as a new "materialization" for the purpose of special abilities.) However, this drastically increases the effort your control systems must put forth; while the DAW is active, you are at -1 to ''all'' rolls. This penalty is cumulative if you have multiple active DAWs with this feature! You cannot turn this ability off.

* '''Supply Drop:''' (Novice; any.) Your DAW comes with gifts from the company. When your DAW first materializes, anyone adjacent to it may pay one Benny for ''one'' of the following benefits: (1) refill one ammo counter, (2) refill shield to full Capacity, or (3) heal one Wound.

!! Clone 28

Clones look like obviously holographic projections of their owner. Like all DAWs, they cannot truly speak, but their owner can record up to a dozen quips that the clone will play randomly while fighting (or doing anything); this is reflected in their Taunt skill.

'''Attributes:''' Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6

'''Skills:''' Athletics d6, Notice d6, Shooting d6, Taunt d6.

'''Pace:''' 6", '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Hyperion Vision (see below). The clone is treated as a normal character for the purpose of multiple weapons; e.g., it can carry a varied loadout, but must swap weapons as usual.

* ''Hyperion Vision:'' ((INSERT STATS))

'''Special Abilities:'''

* ''Construct.''

!!!! Special Clone Advances

* '''Bodyguard:''' (Veteran.) This clone looks like you, not just a holographic projection. When you're hit by an attack, instead of rolling to Soak, you may spend a Benny to declare that your clone was hit instead. If the attack destroys it, any Replaceable Resources ability it has is temporarily negated; the usual delay for a destroyed DAW applies instead.

!! Combat Robot

This robot is a monster in melee

'''Attributes:''' Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4

'''Skills:'''

'''Pace:''' 6", '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Hyperion Vision (see below). (describe how weapons work)

* ''Hyperion Vision:'' ((INSERT STATS))

'''Special Abilities:'''

* ''Construct.''

!!!! Special xxx Advances

* '''x:''' x













!! name

Description

'''Attributes:''' Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4

'''Skills:'''

'''Pace:''' 6", '''Parry:''' 2, '''Toughness:''' 8 (5 + 3)

'''Gear:''' One white pistol, SMG, assault rifle, or shotgun. By default, this is a Hyperion Vision (see below). (describe how weapons work)

* ''Hyperion Vision:'' ((INSERT STATS))

'''Special Abilities:'''

* ''Construct.''

!!!! Special xxx Advances

* '''x:''' x
January 26, 2019, at 02:46 PM by 74.221.181.126 -
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Return to [[SWADE Borderlands]]

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%blue% ''Note:'' These rules prioritize balance between the DAW types and consistent rules over capturing the exact mechanics of the video game. For example, Replaceable Resources went from an inherent part of clones to an add-on that any DAW can take. %%

When you take the '''Digistructed Autonomous Weapon (DAW)''' [[BAE Edges | Edge]], choose one of the autonomous weapon options below. You may digistruct this autonomous weapon in an adjacent space. This counts as an action. It acts on your initiative and lasts until you dismiss it (as an action), it's destroyed, or you lose consciousness or die. If voluntarily dismissed, the delay until it can be resummoned is equal to the last time it stayed digistructed (minimum one minute); for example, if you summoned a clone for 45 minutes before dismissing it, you would have to wait 45 minutes before digistructing it again. If it left involuntarily, the delay is five times longer (minimum one hour).

Your DAW is an Extra, though once you become Heroic you have the option of taking the '''DAW''' Edge again to make it a Wildcard. Regardless, it has no Bennies, but you may spend your own Bennies on its actions. It Advances once for every two of your Advances; this applies retroactively if you add the '''DAW''' Edge later in your career (e.g., if you add '''DAW''' as your 11th Advance, your DAW starts with five Advances.)

All DAWs are Constructs. This means they get +2 to recover from being Shaken, ignore one level of Wound modifiers, don't breathe, and are immune to disease and poison.

!! Special DAW Advances

When a DAW advances, you may choose from the usual options (e.g., raising an attribute, bumping two skills, or adding an Edge), or one of the special options that make sense only for a digistructed weapon. The options below fit any DAW (unless an exception is noted); in addition, form-specific Advances can be found beneath the different types of DAW.

* ''Blast:'' (Seasoned; any but support drone.) Once per materialization, the DAW may generate a nova-style blast as an action. This does 3d6 damage in an MBT centered on itself. The build-up to the blast is obvious, so it may be evaded.

* ''Replaceable Resources:'' (Novice; any.) When your DAW is destroyed, it reforms next to you automatically next combat turn instead of counting as destroyed! (This does not count as a new "materialization" for the purpose of special abilities.) However, this drastically increases the effort your control systems must put forth; while the DAW is active, you are at -1 to ''all'' rolls. This penalty is cumulative if you have multiple active DAWs with this feature!