BAE Skills And Edges

Main.BAESkillsAndEdges History

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January 22, 2019, at 08:48 PM by 74.221.181.126 -
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Any page reference refers to '''''Savage Worlds ADventure Edition''''' unless prefaced with an "SB," in which case it refers to the original fanbook '''''Savage Borderlands.'''''
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--->'''Filthy Rich:'''\\
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--->'''Filthy Rich'''\\
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!!!! Blastwave™

''Requirements:'' Seasoned, CL4P-TP

When you suffer a wound in melee, you can automatically set off an nova-style explosion causing 3d6 damage to all non-allies in an MBT centered on yourself. Once used, this system takes 10 minutes and a successful Repair check to reset. (For more flavor, see p. SB11.)

--->'''Rainbow Nova™'''\\
''Requirements:'' Veteran, Blastwave™\\
\\
The Blastwave™ explosion now inflicts one level of each elemental damage type, applied in this order: corrosive, shock, incendiary, cryo, and slag. Each character Rank beyond Veteran adds a level of elemental damage of each type. When the character reaches Legendary Rank, the explosion affects a Large Burst Template.\\
\\
''Example:'' A Veteran CL4P-TP surrounded by Hyperion soldiers (p. SB127) is hit by a melee attack and takes a wound. It rolls 3d6 for Blastwave™ damage and gets 12. Because the soldiers have physical armor, it does +1 corrosive damage (now damage 13) and will also destroy one point of Armor per success and raise. Then because the soldiers have shields up, it does +d4 shock (after rolling, now damage 16). Then there is no extra incendiary damage because the soldiers currently have both armor and shields up. Then it will inflict a -1 cryo penalty and a +2 slag vulnerability if successful. The soldiers have Toughness 12, so the damage roll is success with a raise; it destroys two points of Armor, inflicts a wound (dropping their shields), and leaves them semi-frozen and slagged.
January 22, 2019, at 08:29 PM by 74.221.181.126 -
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* '''Filthy Rich:''' If taken at character creation, you start with two Blue-quality weapons in addition to the two Greens. Between adventures, you may pay 3 LP for a weapon with ''two'' additional improvements.
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--->'''Filthy Rich:'''\\
\\

If taken at character creation, you start with two Blue-quality weapons in addition to the two Greens. Between adventures, you may pay 3 LP for a weapon with ''two'' additional improvements.
January 22, 2019, at 08:27 PM by 74.221.181.126 -
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!!!! Improved Trademark Weapon

Rather than +2 to all rolls to use one particular weapon, this Edge may instead be taken to give you +1 on all rolls to use a particular ''brand'' or ''type'' of weapons.

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!!!! Trademark Weapon and Improved Trademark Weapon

Due to the transitory nature of gear in this game, this is a ''brand loyalty'' Edge. Choose one brand of weapons; you get the bonus when using one of that company's weapons.
January 22, 2019, at 08:25 PM by 74.221.181.126 -
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!!!! Charge (New)

''Requirements:'' Seasoned, Fighting d10+

The warrior is experienced at moving across a large distance and getting the most effect out of rushing her foe. She may ignore the multi-action penalty for Running when making a Fighting attack at the end of her movement.

---> '''Overrun'''\\
''Requirements:'' Veteran, Charge\\
\\
If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
January 22, 2019, at 02:44 PM by 74.221.181.126 -
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!! Edges (Changed)
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!! Changed Edges
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!! Edges (New)
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!! New Edges (General)
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!! New Edges (CL4P-TP)

January 22, 2019, at 01:28 PM by 74.221.181.126 -
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* '''Arcane (Smarts):''' Skill at making use of your Siren powers.
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* '''Siren (Smarts):''' Skill at making use of your Siren powers.
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The following Edges are not available: '''Arcane Background''' (any but Siren), '''Aristocrat, Beast Bond, Champion, Fast Healer, Linguist, ''' and all Power Edges.
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The following Edges are not available: '''Arcane Background''' (any but Siren), '''Aristocrat, Beast Bond, Champion, Fast Healer, Linguist, ''' and all Power Edges other than ''New Power.'''

!!!! Arcane Background (Siren)

See [[BAE Sirens]] for full rules. The '''New Power''' Edge allows you to add ''one'' new Siren power
.
January 22, 2019, at 01:20 PM by 74.221.181.126 -
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''Requirements:'' Seasoned, Athletics d6 (but see below)
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''Requirements:'' Seasoned, Athletics at d6+ (unless changed by Combat Slinger)
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If you have the Edge '''Combat Slinger,''' replace "Athletics" above with whatever skill you use to chuck grenades.
January 22, 2019, at 01:18 PM by 74.221.181.126 -
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!!!! Hacky Sack

''Requirements:'' Seasoned, Athletics d6 (but see below)

You have learned how to knock a grenade free and then kick it at your opponent. You no longer suffer -2 to Athletics for lacking a free hand. Instead of picking up a hand grenade and throwing it back, you may attempt to kick it back, ignoring the extra -2 to Agility usually involved in this Evasion action.

If you have the Edge '''Combat Slinger,''' replace "Athletics" above with whatever skill you use to chuck grenades.
January 22, 2019, at 01:15 PM by 74.221.181.126 -
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!!!! Ammo Hoarder

''Requirements:'' Seasoned

You may raise each of your maximum ammo counts an additional time, ''or'' you may raise a single type of ammo two additional times. This does not obviate the Loot Point cost required to raise them! That continues to double each time, as usual.

This Edge can be purchased multiple times, but only once per Rank.

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!!!! Riled Up

''Requirements:'' Novice, Wildcard

When making melee attacks while wounded, you take the usual penalty to hit, but add your wound penalty to your damage rolls!
January 22, 2019, at 01:09 PM by 74.221.181.126 -
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The following Edges are not available: '''Arcane Background (any but Siren), Aristocrat, Beast Bond, Champion, Fast Healer, Linguist, ''' and all Power Edges.
to:
The following Edges are not available: '''Arcane Background''' (any but Siren), '''Aristocrat, Beast Bond, Champion, Fast Healer, Linguist, ''' and all Power Edges.
January 22, 2019, at 01:09 PM by 74.221.181.126 -
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The following Edges are not available: '''Arcane Background (any but Siren), Aristocrat, Beast Bond, Champion, Fast Healer, Linguist, ''' and all Power Edges.
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!!!! Berserk (Expanded)

''As an action,'' you make attempt to ''succeed'' at a Smarts roll to go voluntarily berserk.

* In highly cinematic settings (ask the GM!) a new edge exists: '''Wild Berserker''' (Veteran, Berserk). While berserk, you get +4 to Toughness instead of +2!

!!!! Combat Slinger (New)

to:
!!!! Berserk

''As an action,'' you make attempt to ''succeed'' at a Smarts roll to go voluntarily berserk. See also '''Wild Berserker''' below.

!!!!! Followers and Sidekick

These NPCs Advance once for every ''two'' of your Advances.

!!!! Improved Trademark Weapon

Rather than +2 to all rolls to use one particular weapon, this Edge may instead be taken to give you +1 on all rolls to use a particular ''brand'' or ''type'' of weapons.

!!!! Improvisational Fighter

You ignore all Fighting and Parry penalties inherent to weapons.

!!!! Leadership Edges (all)

The concept of a "command radius" doesn't fit a game with EchoNet communication. Thus, Leadership Edges apply to any teammate who (A) accepts you as their field commander, (B) you are in constant contact with, and (C) you have an unobstructed view of.

* The '''Command Presence''' edge removes that last requirement, allowing you to advise even an unseen subordinate.

!!!! Rich

If taken at character creation, you start with two Green-quality weapons. When acquiring weapons and shields between adventures, you may pay 2 LP instead of 1 LP to acquire a randomly generated weapon with one additional improvement (as if your Rank were one higher than it actually is).

* '''Filthy Rich:''' If taken at character creation, you start with two Blue-quality weapons in addition to the two Greens. Between adventures, you may pay 3 LP for a weapon with ''two'' additional improvements.

!! Edges (New)

!!!! Combat Slinger

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!!!! Wild Berserker

''Requirements:'' Veteran, Berserk or Gunserk.

While berserk and/or gunzerk, you get +4 to Toughness instead of +2!
January 22, 2019, at 12:51 PM by 74.221.181.126 -
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!! Edges (Changed)

!!!! Beast Master

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You have an animal companion; choose from a tadpole thresher, a brat bullymong, a rakk (''without'' the Unshakable ability!), a spring stalker, an adult varkid (''without'' the Evolution ability!), an adult skag, or a spiderant soldier. The beast is an Extra, but you may spend your own Bennies on its behalf. It Advances once for every ''two'' full Advances you receive (retroactively, if this Edge is added later in your career).

This Edge may be taken more than once, adding ''one'' of the following benefits:

* Gain an additional pet.
* Let one pet take an immediately additional Advance.
* (Seasoned PCs only) Increase the maximum Size that one pet can be, to a maximum of what it can normally attain in the setting. Once you add this, that pet may take "Size +1" as an advance. This increases its Size, Toughness, and Strength die type by 1. This can be taken once per (your) Rank at most.
* (Heroic PCs only) Make one pet a Wildcard.

See [[BAE Shields]] for adding a shield to your pet.

!!!! Berserk (Expanded)

''As an action,'' you make attempt to ''succeed'' at a Smarts roll to go voluntarily berserk.

* In highly cinematic settings (ask the GM!) a new edge exists: '''Wild Berserker''' (Veteran, Berserk). While berserk, you get +4 to Toughness instead of +2!

!!!! Combat Slinger (New)

''Requirements:'' Novice, Fighting or Shooting at d6+

For the purpose of throwing weapons at a foe in combat, you may use Fighting instead of Athletics. When throwing grenades (or any other attack where landing it at someone's feet is as good as hitting their body), you may instead use Shooting if better.

January 22, 2019, at 12:46 PM by 74.221.181.126 -
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'''''SWADE Borderlands''''' uses the following skills. A * marks a core skill, though note that for CL4P-TPs, Hacking replaces Persuasion as a core skill.
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'''''SWADE Borderlands''''' uses the following skills. A * marks a core skill, with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.
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* '''Hacking (Smarts):''' Coding, programming, and breaking into computer systems.
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* '''(*)Hacking (Smarts):''' Coding, programming, and breaking into computer systems.
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* '''*Persuasion (Spirit):''' The ability to convince others to do what you want.
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* '''(*)Persuasion (Spirit):''' The ability to convince others to do what you want.
January 22, 2019, at 12:45 PM by 74.221.181.126 -
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* '''Driving (Agility):''' In this setting, covers ''all'' vehicular use.
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* '''Driving (Agility):''' In this setting, covers ''all'' vehicular use due to universally similar control schemes.
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All other skills are either not applicable (e.g., languages and most arcane skills) or have been folded into other skills. Specifically, Academics checks can be handled by Common Knowledge or Science and Electronics checks by Hacking, Repair, or Science;
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All other skills are either not applicable (e.g., languages and most arcane skills) or have been folded into other skills. Specifically, Academics checks can be handled by Common Knowledge or Science; Electronics is Hacking, Repair, or Science; and Boating and Piloting have been folded into Driving.
January 22, 2019, at 12:44 PM by 74.221.181.126 -
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* '''Boating (Agility):''' Ability to sail or pilot a boat, ship, or other watercraft.
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* '''Driving (Agility):''' The ability to control, steer, and operate ground vehicles.
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* '''Driving (Agility):''' In this setting, covers ''all'' vehicular use.
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* '''Piloting (Agility):''' Skill with maneuvering vehicles that operate in three dimensions, such as airplanes, helicopters, spaceships, etc.
January 22, 2019, at 12:43 PM by 74.221.181.126 -
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* '''Academics (Smarts):''' Knowledge of liberal arts, social sciences, literature, history, etc.
* '''Athletics (Agility):''' Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
* '''Battle (Smarts):''' Strategy, tactics, and understanding military operations. A key skill in Mass Battles.
to:
* '''Arcane (Smarts):''' Skill at making use of your Siren powers.
* '''*Athletics (Agility):''' Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
* '''Battle (Smarts):''' Strategy, tactics, and understanding military operations. Also overlaps Repair for assessing weapon quality.
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* '''Common Knowledge (Smarts):''' General knowledge of a character’s world.
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* '''*Common Knowledge (Smarts):''' General knowledge of a character’s world.
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* '''Electronics (Smarts):''' The use of electronic devices and systems.
* '''Faith (Spirit):''' The arcane skill for Arcane Background (Miracles).
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* '''Focus (Spirit):''' The arcane skill for Arcane Background (Gifted).
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* '''Language (Smarts):''' Knowledge and fluency in a particular language.
* '''Notice (Smarts):''' General awareness
and perception.
* '''Occult (Smarts):''' Knowledge of supernatural events, creatures, history, and ways
.
to:
* '''*Notice (Smarts):''' General awareness and perception.
* '''Occult (Smarts):''' Knowledge of Sirens, Vaults, Eridium weirdness,
and other esoterica.
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* '''Persuasion (Spirit):''' The ability to convince others to do what you want.
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* '''*Persuasion (Spirit):''' The ability to convince others to do what you want.
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* '''Psionics (Smarts):''' The arcane skill for Arcane Background (Psionics).
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* '''Psychology (Smarts):''' Discerning motives and uncovering lies.
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* '''Spellcasting (Smarts):''' The arcane skill for Arcane Background (Magic).
* '''Stealth
(Agility):''' The ability to sneak and hide.
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* '''*Stealth (Agility):''' The ability to sneak and hide.
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* '''Weird Science (Smarts):''' The arcane skill for Arcane Background (Weird Science).
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All other skills are either not applicable (e.g., languages and most arcane skills) or have been folded into other skills. Specifically, Academics checks can be handled by Common Knowledge or Science and Electronics checks by Hacking, Repair, or Science;
January 22, 2019, at 12:17 PM by 74.221.181.126 -
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Return to [[SWADE Borderlands]]

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!! Skill List

'''''SWADE Borderlands''''' uses the following skills. A * marks a core skill, though note that for CL4P-TPs, Hacking replaces Persuasion as a core skill.

* '''Academics (Smarts):''' Knowledge of liberal arts, social sciences, literature, history, etc.
* '''Athletics (Agility):''' Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
* '''Battle (Smarts):''' Strategy, tactics, and understanding military operations. A key skill in Mass Battles.
* '''Boating (Agility):''' Ability to sail or pilot a boat, ship, or other watercraft.
* '''Common Knowledge (Smarts):''' General knowledge of a character’s world.
* '''Driving (Agility):''' The ability to control, steer, and operate ground vehicles.
* '''Electronics (Smarts):''' The use of electronic devices and systems.
* '''Faith (Spirit):''' The arcane skill for Arcane Background (Miracles).
* '''Fighting (Agility):''' Skill in armed and unarmed combat.
* '''Focus (Spirit):''' The arcane skill for Arcane Background (Gifted).
* '''Gambling (Smarts):''' Skill and familiarity with games of chance.
* '''Hacking (Smarts):''' Coding, programming, and breaking into computer systems.
* '''Healing (Smarts):''' The ability to treat and heal Wounds and diseases, and decipher forensic evidence.
* '''Intimidation (Spirit):''' A character’s ability to threaten others into doing what she wants.
* '''Language (Smarts):''' Knowledge and fluency in a particular language.
* '''Notice (Smarts):''' General awareness and perception.
* '''Occult (Smarts):''' Knowledge of supernatural events, creatures, history, and ways.
* '''Performance (Spirit):''' Singing, dancing, acting, or other forms of public expression.
* '''Persuasion (Spirit):''' The ability to convince others to do what you want.
* '''Piloting (Agility):''' Skill with maneuvering vehicles that operate in three dimensions, such as airplanes, helicopters, spaceships, etc.
* '''Psionics (Smarts):''' The arcane skill for Arcane Background (Psionics).
* '''Repair (Smarts):''' The ability to fix mechanical and electrical gadgets.
* '''Research (Smarts):''' Finding written information from various sources.
* '''Riding (Agility):''' A character’s skill in mounting, controlling, and riding a tamed beast.
* '''Science (Smarts):''' Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
* '''Shooting (Agility):''' Precision with any type of ranged weapon.
* '''Spellcasting (Smarts):''' The arcane skill for Arcane Background (Magic).
* '''Stealth (Agility):''' The ability to sneak and hide.
* '''Survival (Smarts):''' How to find food, water, or shelter, and tracking.
* '''Taunt (Smarts):''' Insulting or belittling another. Almost always done as a Test (page 108).
* '''Thievery (Agility):''' Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.
* '''Weird Science (Smarts):''' The arcane skill for Arcane Background (Weird Science).


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Return to [[SWADE Borderlands]]