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Main: BAEShields

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See BAE How Shields Work for details on what the statistics and brand-name benefits mean. A starting white shield for each brand looks like this, and can be determined by rolling d20:

For a Maliwan, roll again to determine the element:

Improvements

Roll d20 once for each improvement. If the maximum for that improvement has already been reached or the result is otherwise invalid, reroll.

1

Improve Capacity by +1 unless it's already at Capacity 3 (4 for a Turtle shield). Then either reduce Protection by -1 or reduce Recharge by a die type, targeting whichever has more "room to drop" (if tied, reduce Protection). If this would take Protection below +0 or Recharge below a d4, this result is invalid.

2‑3

Improve Capacity by +1 unless it's already at or above Capacity 2 (3 for a Turtle shield). Reduce Protection or Recharge as above.

4

Improve Protection by +1 unless it's already at or above Protection +6 (+7 for a Turtle shield).

5

Improve Protection by +1 unless it's already at or above Protection +5 (+6 for a Turtle shield).

6‑9

Improve Protection by +1 unless it's already at or above Protection +4 (+5 for a Turtle shield).

10

Improve Recharge by a die type unless it's already a d12.

11‑12

Improve Recharge by a die type unless it's already a d10 or higher.

13‑15

Improve Recharge by a die type unless it's already a d8 or higher.

16

Add Elemental Resistance +2 unless Elemental Resistance is already +8. If this is the first time obtaining this result and the shield is neither Maliwan nor Torgue, roll on the table below to determine the element; otherwise increase resistance against the already established element ("explosive" for Torgue). Note: For Anshin Adaptive shields, treat this as a roll of 17-20.

  • 1-4: Corrosion
  • 5-8: Cryo
  • 9-10: Explosive
  • 11-14: Incendiary
  • 15-17: Shock
  • 18-20: Slag

17‑20

Brand-specific improvement; roll d20 as instructed below. If you get an invalid result, reroll on this main table, not the brand-specific one.

Anshin Adapative

Bandit Roid

Dahl Booster

Hyperion Amplify

Maliwan Nova

Maliwan Spike

Pangolin Turtle

Tediore Shield

Torgue Nova

Torgue Spike

Vladof Absorption

Animal Companions

You can purchase a shield for your animal companion during downtime. It must be bought special for the animal; you cannot just strap one of yours onto it. Animal shields cost an extra +1 Loot Point; if the animal is larger than Size 0, also add a Loot Point surcharge equal to Size. (For example, a shield for a Size 1 bullymong would cost 2 LP if white, or 3 LP if non-white and randomized.)

To add a shield to a DAW, have it take the Hardware Upgrade Advance (at Seasoned or later).


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Page last modified on February 05, 2019, at 09:13 AM