BAE Claptraps

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Anyone familiar with the pre-sequel knows that Pandora and Elpis used to be full of "helpful" CL4P-TP units, each designed for a different purpose . . . until Handsome Jack killed off all but one. That said, there are a few different ways to justify having CL4P-TP characters in the game besides "guess I'm playing the one remaining Claptrap":

  1. The game takes place before the events of Claptastic Voyage. This means that Handsome Jack is still alive (and probably consolidating power within Hyperion) and the events of Borderlands 2 have not yet taken place.
  2. Setting assumption that with Jack gone, Hyperion decided to reverse several of his decisions, including creating new CL4P-TP units for mass production.
  3. Setting assumption that a different company picked up the CL4P-TP specs and began marketing knockoffs. Or maybe all of them did! How do you picture your Torgue CL4P-TP differing from a Maliwan one?

CL4P-TP units are created, not born, but they still use the racial template rules, with these features:

  • Robot: You must be repaired instead of using natural healing, like a construct (p. SWADE, p. 18), but healing vials work on you normally. You are vulnerable to corrosion damage instead of incendiary (see BAE Elemental Damage). You don't breathe and are immune to disease and poison.
  • Programmed to Feel Pain: Unlike most constructs, you have no bonus to recover from being Shaken nor do you ignore any Wound penalties!
  • Small but Tough: You have Size -1 and thus Toughness -1, but you have built-in Armor +2. If you lose Armor to corrosion damage, treat recovering +1 as repairing a wound (yes, you can use a healing vial).
  • Outgoing and Personable: You have the Big Mouth hindrance.
  • Specialized Technician: Hacking is a core skill for you instead of Persuasion. You must start the game with one "technical" skill at d6 or higher; this usually means Hacking, Repair, Research, or Science, but the GM should be flexible. You have access to special CL4P-TP Hindrances and Edges.

Build Notes: Doesn't Breathe (+2); Immune to Disease and Poison (+1, combined as those rarely come up in this setting); Size (-1); Armor (+1); Big Mouth (-1). Everything else is a special effect or a wash.


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