BAE Attributes Skills And Hindrances

Main.BAEAttributesSkillsAndHindrances History

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* '''*'''''Common Knowledge (Smarts):'' General knowledge of a character’s world.
to:
* '''*'''''Common Knowledge (Smarts):'' General knowledge of the setting, such as corporations, gangs, planets, etc.
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* ''Repair (Smarts):'' The ability to fix mechanical and electrical gadgets.
* ''Research (Smarts):'' Finding written information from various
sources.
to:
* ''Repair (Smarts):'' The ability to fix mechanical and electrical gadgets, and to know specific details about robots.
* ''Research (Smarts):'' Finding written or electronic information from various
sources, cracking codes and cyphers.
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* ''Survival (Smarts):'' How to find food, water, or shelter, and tracking.
to:
* ''Survival (Smarts):'' How to find food, water, or shelter, and tracking, plus general knowledge about creatures.
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'''''SWADE Borderlands''''' characters have 12 points to spend on the following skills. A '''*''' marks a core skill (starts at d4 for free); note that Hacking is a core skill only for CL4P-TPs, while Persuasion is a core skill for everyone else.
to:
'''''SWADE Borderlands''''' characters have 12 points to spend on the following skills. A '''*''' marks a core skill (starts at d4 for free); remember that CL4P-TPs have Hacking as a core skill ''instead of'' Persuasion.
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* ('''*''')''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
to:
* ''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
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* ('''*''')''Persuasion (Spirit):'' The ability to convince others to do what you want.
to:
* '''*'''''Persuasion (Spirit):'' The ability to convince others to do what you want.
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* ''Occult (Smarts):'' Knowledge of Sirens, Vaults, Eridium weirdness, and other esoterica.
to:
* ''Occult (Smarts):'' Knowledge of Sirens, Vaults, Eridians, Eridium weirdness, and other esoterica.
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All other skills are either not applicable (e.g., languages and most arcane skills) or have been folded into other skills. Specifically, Academics checks can be handled by Common Knowledge or Science; Electronics is Hacking, Repair, or Science; and Boating and Piloting have been folded into Driving.
to:
All other skills are either not applicable (e.g., languages and most arcane skills) or have been folded into other skills. Specifically, Academics checks can be handled by Common Knowledge, Occult, or Science; Electronics is Hacking, Repair, or Science; and Boating and Piloting have been folded into Driving.
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Return to [[SWADE Borderlands]]
to:
Return to [[BAE Borderlands Adventure Edition]]
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You may take '''Delusional, Outsider,''' and '''Quirk,''' but bear in mind the advice on p. SB8; something that might count as a Quirk in most settings may just be flavor in this one!

!!!! Poverty (Changed)

Every time the GM awards LP for a scene or fight, you get half as many. If you don't mind the bookkeeping, you can track by half-points; 1/2 LP isn't good for anything on its own, but you'll eventually get another half, right?

to:
'''Poverty''' is not available. You may take '''Delusional, Outsider,''' and '''Quirk,''' but bear in mind the advice on p. SB8; something that might count as a Quirk in most settings may just be flavor in this one!
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Return to [[SWADE Borderlands]]
to:
Return to [[BAE Borderlands Adventure Edition]]
April 10, 2019, at 04:02 AM by 74.221.181.126 -
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Only a CL4P-TP character can take this. You have -2 on ''all'' Athletic rolls involving climbing. Worse, anything other than a simple ramp requires such a check — even stairs!
to:
Only a CL4P-TP character can take this. You have -2 on ''all'' Athletic rolls involving climbing. Worse, anything other than a simple ramp requires such a check — even stairs! Your friends should be prepared to make plenty of Support rolls.
April 10, 2019, at 03:57 AM by 74.221.181.126 -
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'''''SWADE Borderlands''''' characters have 12 points to spend on the following skills. A '''*''' marks a core skill (starts at d4 for free), with the exception that Persuasion is ''not'' a core skill for CL4P-TPs.
to:
'''''SWADE Borderlands''''' characters have 12 points to spend on the following skills. A '''*''' marks a core skill (starts at d4 for free); note that Hacking is a core skill only for CL4P-TPs, while Persuasion is a core skill for everyone else.
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* ''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
to:
* ('''*''')''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
April 10, 2019, at 03:53 AM by 74.221.181.126 -
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!!!! Watch Me Fall! (New; Minor)

Only a CL4P-TP character can take this. You have -2 on ''all'' Athletic rolls involving climbing. Worse, anything other than a simple ramp requires such a check — even stairs!
March 26, 2019, at 06:26 PM by 74.221.181.126 -
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'''''SWADE Borderlands''''' characters have 12 points to spend on the following skills. A '''*''' marks a core skill (starts at d4 for free), with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.
to:
'''''SWADE Borderlands''''' characters have 12 points to spend on the following skills. A '''*''' marks a core skill (starts at d4 for free), with the exception that Persuasion is ''not'' a core skill for CL4P-TPs.
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* ('''*''')''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
to:
* ''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
March 26, 2019, at 06:25 PM by 74.221.181.126 -
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Humans have five points with which to raise these. CL4P-TPs have just four, only one at most can start as a d8, and none can start at d10+.
to:
These start at a d4 for free, and characters have five points with which to raise them.
February 13, 2019, at 12:01 PM by 74.221.181.126 -
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'''''SWADE Borderlands''''' uses the following skill list. A '''*''' marks a core skill, with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.
to:
'''''SWADE Borderlands''''' characters have 12 points to spend on the following skills. A '''*''' marks a core skill (starts at d4 for free), with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.
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* ''Arcane (Spirit):'' Activating and maintaining your Siren powers (see [[BAE Sirens]]).
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* ''Focus (Spirit):'' Activating and maintaining your Siren powers (see [[BAE Sirens]]).
January 23, 2019, at 04:53 AM by 74.221.181.126 -
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* ''Arcane (Spirit):'' Activating and maintaining your Siren powers (see [[BAE Sirens]]).
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* ''Siren (Smarts):'' Skill at making use of your Siren powers.
January 23, 2019, at 04:50 AM by 74.221.181.126 -
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'''''SWADE Borderlands''''' uses the following skill list. A * marks a core skill, with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.
to:
'''''SWADE Borderlands''''' uses the following skill list. A '''*''' marks a core skill, with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.
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* '''(*)'''''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
to:
* ('''*''')''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
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* '''(*)'''''Persuasion (Spirit):'' The ability to convince others to do what you want.
to:
* ('''*''')''Persuasion (Spirit):'' The ability to convince others to do what you want.
January 22, 2019, at 09:07 PM by 74.221.181.126 -
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!! Hindrances

You may take '''Delusional, Outsider,''' and '''Quirk,''' but bear in mind the advice on p. SB8; something that might count as a Quirk in most settings may just be flavor in this one!

!!!! Poverty (Changed)

Every time the GM awards LP for a scene or fight, you get half as many. If you don't mind the bookkeeping, you can track by half-points; 1/2 LP isn't good for anything on its own, but you'll eventually get another half, right?

!!!! Psycho (New; Major)

For full flavor, see pp. SB17-18. You have -2 on all Persuasion ''and'' Psychology rolls (yes, including those to figure out other psychos!) due to your eccentricities. In a tense situation (infiltration, negotiation, etc.) you must make a Spirit roll; failure means you choose the most violent, immediate option possible to solve things.

You have access to special Psycho Edges ([[BAE Edges]]).
January 22, 2019, at 08:57 PM by 74.221.181.126 -
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!! Skill List

'''''SWADE Borderlands''''' uses the following skills. A * marks a core skill
, with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.

* '''*Athletics (
Agility):''' Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
*
'''Battle (Smarts):''' Strategy, tactics, and understanding military operations. Also overlaps Repair for assessing weapon quality.
* '''*Common Knowledge (Smarts):''' General knowledge of a character’s world.
* '''Driving (Agility):''' In this setting, covers ''all'' vehicular use due to universally similar control schemes.
* '''Fighting (Agility):''' Skill in armed and unarmed combat.
* '''Gambling (Smarts):''' Skill and familiarity with games of chance.
* '''(*)Hacking (Smarts):''' Coding, programming, and breaking into computer systems.
*
'''Healing (Smarts):''' The ability to treat and heal Wounds and diseases, and decipher forensic evidence.
* '''Intimidation (Spirit):''' A character’s ability to threaten others into doing what she wants.
* '''*Notice (Smarts):''' General awareness and perception
.
* '''Occult (Smarts):''' Knowledge of Sirens, Vaults, Eridium weirdness, and other esoterica.
* '''Performance (Spirit):''' Singing, dancing, acting, or other forms of public expression.
* '''(*)Persuasion (Spirit):''' The ability to convince others to do what you want
.
* '''Psychology (Smarts):''' Discerning motives and uncovering lies.
* '''Repair (Smarts):''' The ability to fix mechanical and electrical gadgets.
*
'''Research (Smarts):''' Finding written information from various sources.
* '''Riding (Agility):''' A character’s skill in mounting, controlling, and riding a tamed beast.
* '''Siren (Smarts):''' Skill at making use of your Siren powers.
* '''Science (Smarts):''' Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
* '''Shooting (Agility):''' Precision with any type of ranged weapon
.
* '''*Stealth (Agility):''' The ability to sneak and hide.
* '''Survival (Smarts):''' How to find food, water, or shelter, and tracking.
* '''Taunt (Smarts):''' Insulting or belittling another
. Almost always done as a Test (page 108).
*
'''Thievery (Agility):''' Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.
to:
!! Attributes

Humans have five points with which to raise these. CL4P-TPs have just four
, only one at most can start as a d8, and none can start at d10+.

* '''
Agility:''' Nimbleness, dexterity, and overall physical coordination of muscles and reflexes.
*
'''Smarts:''' Raw intellect, perception, and ability to sort and make use of complex information.
* '''Spirit:''' Inner strength and willpower.
* '''Strength:''' Raw muscle power.
*
'''Vigor:''' Endurance, health, and constitution

!! Skills

'''''SWADE Borderlands''''' uses the following skill list. A * marks a core skill, with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.

*
'''*'''''Athletics (Agility):'' Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
* ''Battle (Smarts):'' Strategy, tactics, and understanding military operations. Also overlaps Repair for assessing weapon quality
.
* '''*'''''Common Knowledge (Smarts):'' General knowledge of a character’s world.
* ''Driving (Agility):'' In this setting, covers ''all'' vehicular use due to universally similar control schemes.
* ''Fighting (Agility):'' Skill in armed and unarmed combat
.
* ''Gambling (Smarts):'' Skill and familiarity with games of chance.
*
'''(*)'''''Hacking (Smarts):'' Coding, programming, and breaking into computer systems.
* ''Healing (Smarts):'' The ability to treat and heal Wounds and diseases, and decipher forensic evidence.
* ''Intimidation (Spirit):'' A character’s ability to threaten others into doing what she wants.
* '''*'''''Notice (Smarts):'' General awareness and perception.
* ''Occult (Smarts):'' Knowledge of Sirens, Vaults, Eridium weirdness, and other esoterica
.
* ''Performance (Spirit):''' Singing, dancing, acting, or other forms of public expression.
* '''(*)'''''Persuasion (Spirit):'' The ability to convince others to do what you want
.
* ''Psychology (Smarts):'' Discerning motives and uncovering lies.
* ''Repair
(Smarts):'' The ability to fix mechanical and electrical gadgets.
* ''Research (Smarts):'' Finding written information from various sources.
* ''Riding (Agility):'' A character’s skill in mounting, controlling, and riding a tamed beast.
* ''Siren (Smarts):'' Skill at making use of your Siren powers.
* ''Science (Smarts):'' Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
* ''Shooting (Agility):'' Precision with any type of ranged weapon.
* '''*'''''Stealth (Agility):'' The ability to sneak and hide.
* ''Survival (Smarts):'' How to find food, water, or shelter, and tracking.
* ''Taunt (Smarts):'' Insulting or belittling another. Almost always done as a Test (page 108).
* ''Thievery (Agility):
'' Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.
January 22, 2019, at 08:52 PM by 74.221.181.126 -
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Return to [[SWADE Borderlands]]

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Any page reference refers to '''''Savage Worlds ADventure Edition''''' unless prefaced with an "SB," in which case it refers to the original fanbook '''''Savage Borderlands.'''''

!! Skill List

'''''SWADE Borderlands''''' uses the following skills. A * marks a core skill, with Hacking being core for CL4P-TPs and Persuasion being core for everyone else.

* '''*Athletics (Agility):''' Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
* '''Battle (Smarts):''' Strategy, tactics, and understanding military operations. Also overlaps Repair for assessing weapon quality.
* '''*Common Knowledge (Smarts):''' General knowledge of a character’s world.
* '''Driving (Agility):''' In this setting, covers ''all'' vehicular use due to universally similar control schemes.
* '''Fighting (Agility):''' Skill in armed and unarmed combat.
* '''Gambling (Smarts):''' Skill and familiarity with games of chance.
* '''(*)Hacking (Smarts):''' Coding, programming, and breaking into computer systems.
* '''Healing (Smarts):''' The ability to treat and heal Wounds and diseases, and decipher forensic evidence.
* '''Intimidation (Spirit):''' A character’s ability to threaten others into doing what she wants.
* '''*Notice (Smarts):''' General awareness and perception.
* '''Occult (Smarts):''' Knowledge of Sirens, Vaults, Eridium weirdness, and other esoterica.
* '''Performance (Spirit):''' Singing, dancing, acting, or other forms of public expression.
* '''(*)Persuasion (Spirit):''' The ability to convince others to do what you want.
* '''Psychology (Smarts):''' Discerning motives and uncovering lies.
* '''Repair (Smarts):''' The ability to fix mechanical and electrical gadgets.
* '''Research (Smarts):''' Finding written information from various sources.
* '''Riding (Agility):''' A character’s skill in mounting, controlling, and riding a tamed beast.
* '''Siren (Smarts):''' Skill at making use of your Siren powers.
* '''Science (Smarts):''' Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
* '''Shooting (Agility):''' Precision with any type of ranged weapon.
* '''*Stealth (Agility):''' The ability to sneak and hide.
* '''Survival (Smarts):''' How to find food, water, or shelter, and tracking.
* '''Taunt (Smarts):''' Insulting or belittling another. Almost always done as a Test (page 108).
* '''Thievery (Agility):''' Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.

All other skills are either not applicable (e.g., languages and most arcane skills) or have been folded into other skills. Specifically, Academics checks can be handled by Common Knowledge or Science; Electronics is Hacking, Repair, or Science; and Boating and Piloting have been folded into Driving.

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Return to [[SWADE Borderlands]]