BAE Attributes Skills And Hindrances

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Any page reference refers to Savage Worlds ADventure Edition unless prefaced with an "SB," in which case it refers to the original fanbook Savage Borderlands.

Attributes

These start at a d4 for free, and characters have five points with which to raise them.

  • Agility: Nimbleness, dexterity, and overall physical coordination of muscles and reflexes.
  • Smarts: Raw intellect, perception, and ability to sort and make use of complex information.
  • Spirit: Inner strength and willpower.
  • Strength: Raw muscle power.
  • Vigor: Endurance, health, and constitution

Skills

SWADE Borderlands characters have 12 points to spend on the following skills. A * marks a core skill (starts at d4 for free); remember that CL4P-TPs have Hacking as a core skill instead of Persuasion.

  • *Athletics (Agility): Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.
  • Battle (Smarts): Strategy, tactics, and understanding military operations. Also overlaps Repair for assessing weapon quality.
  • *Common Knowledge (Smarts): General knowledge of the setting, such as corporations, gangs, planets, etc.
  • Driving (Agility): In this setting, covers all vehicular use due to universally similar control schemes.
  • Fighting (Agility): Skill in armed and unarmed combat.
  • Focus (Spirit): Activating and maintaining your Siren powers (see BAE Sirens).
  • Gambling (Smarts): Skill and familiarity with games of chance.
  • Hacking (Smarts): Coding, programming, and breaking into computer systems.
  • Healing (Smarts): The ability to treat and heal Wounds and diseases, and decipher forensic evidence.
  • Intimidation (Spirit): A character’s ability to threaten others into doing what she wants.
  • *Notice (Smarts): General awareness and perception.
  • Occult (Smarts): Knowledge of Sirens, Vaults, Eridians, Eridium weirdness, and other esoterica.
  • Performance (Spirit):' Singing, dancing, acting, or other forms of public expression.
  • *Persuasion (Spirit): The ability to convince others to do what you want.
  • Psychology (Smarts): Discerning motives and uncovering lies.
  • Repair (Smarts): The ability to fix mechanical and electrical gadgets, and to know specific details about robots.
  • Research (Smarts): Finding written or electronic information from various sources, cracking codes and cyphers.
  • Riding (Agility): A character’s skill in mounting, controlling, and riding a tamed beast.
  • Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.
  • Shooting (Agility): Precision with any type of ranged weapon.
  • *Stealth (Agility): The ability to sneak and hide.
  • Survival (Smarts): How to find food, water, or shelter, and tracking, plus general knowledge about creatures.
  • Taunt (Smarts): Insulting or belittling another. Almost always done as a Test (page 108).
  • Thievery (Agility): Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.

All other skills are either not applicable (e.g., languages and most arcane skills) or have been folded into other skills. Specifically, Academics checks can be handled by Common Knowledge, Occult, or Science; Electronics is Hacking, Repair, or Science; and Boating and Piloting have been folded into Driving.

Hindrances

Poverty is not available. You may take Delusional, Outsider, and Quirk, but bear in mind the advice on p. SB8; something that might count as a Quirk in most settings may just be flavor in this one!

Psycho (New; Major)

For full flavor, see pp. SB17-18. You have -2 on all Persuasion and Psychology rolls (yes, including those to figure out other psychos!) due to your eccentricities. In a tense situation (infiltration, negotiation, etc.) you must make a Spirit roll; failure means you choose the most violent, immediate option possible to solve things.

You have access to special Psycho Edges (BAE Edges).

Watch Me Fall! (New; Minor)

Only a CL4P-TP character can take this. You have -2 on all Athletic rolls involving climbing. Worse, anything other than a simple ramp requires such a check — even stairs! Your friends should be prepared to make plenty of Support rolls.


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