Atlantean Fix
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True Atlanteans (A&DS, p. 37) are undercosted and, as such, should not get the "Versatile" racial ability.
Why? First, here's a look at how the racial abilities break down. A * notes where my pricing diverges from the official values (0 and 2, respectively).
Positive
- Alchemical Evolution: 2 points
- Dimensional Travelers*: 1-2 points, since it gives them 1-2 extra Language skills. Because "Atlantean" isn't that useful, let's say 1 point.
- Ley Line Affinity*: 3 points — one for Ley Line Sense and two for the Ley Line Phasing Edge
- Marks of Heritage: 4 points
- More Human Than Human: 0 points
- Natural Arcane Affinity: 1 points
- Transformation Immunity: 0 points, both a positive and a negative
- Vampire Awareness: 0 points — technically this should have a cost, but I agree that it "rounds down" to zero
- Versatile: 2 points
Negative
- Cybernetics: -1 point, though arguably worth less because it's less restrictive than the usual Cyber-Resistant
- Four Major Hindrances: -8 points
Conclusion: They are at least a 4-point race, which is 2 points over the line. The simplest fix is to remove "Versatile", especially since that's already the domain of the Human race.
Note: This is a house rule, not an errata, as the Line Editor stands by the official pricing.
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